85 Commits

Author SHA1 Message Date
Mitchell Davis
6f54a7d851 Update --no-window option description in Command line tutorial (#5157)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-07 00:18:24 +02:00
Hugo Locurcio
b30ef4c58b Document running Godot from a terminal on macOS in Command line tutorial
(cherry picked from commit f972d52d2a)
2021-07-26 16:35:21 +02:00
Hugo Locurcio
8f66f4799f Add keywords to the Default editor shortcuts page
This improves search results when trying to look for the list of
editor shortcuts.

(cherry picked from commit e5b8585130)
2021-07-26 16:35:05 +02:00
Hugo Locurcio
48bc1fc595 Document the lack of debugging support in Using the web editor
The editor debugger protocol is not implemented yet in HTML5.

(cherry picked from commit 2eedf45fde)
2021-07-22 21:09:01 +02:00
Hugo Locurcio
62d1d25aa7 Update the keyboard shortcut to open the editor help
The shortcut was changed in 3.3.

This also lists the macOS-specific shortcut in the editor introduction.
2021-06-23 15:04:34 +02:00
Hugo Locurcio
f2dcc1a4fd Mention the new main screen switch shortcuts 2021-05-29 16:24:36 +02:00
Rémi Verschelde
c52286a42a Remove 3.2.x notes not needed in the 3.3 branch 2021-03-19 14:11:10 +01:00
Hugo Locurcio
32d63409d8 Document the relative export path behavior in Command line tutorial (#4706)
This closes https://github.com/godotengine/godot/issues/46597.
2021-03-03 23:01:24 +01:00
Hugo Locurcio
548ac22170 Add an Using the web editor page (#4629)
This page describes the current workflow and limitations of the
HTML5 Godot editor.
2021-02-25 01:57:48 +01:00
Rémi Verschelde
973cf89f94 Merge branch 'master' into 3.2 2020-09-22 08:59:08 +02:00
H​eikki H​okkanen
1885dba46e Fix markup on Command line tutorial (#4039) 2020-09-19 09:37:57 +02:00
Rémi Verschelde
36659945b9 Merge branch 'master' into 3.2 2020-09-18 14:50:35 +02:00
Wilson E. Alvarez
1c4eab3f50 Added shebang example to Command line tutorial (#4028)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-09-17 23:53:54 +02:00
Rémi Verschelde
e337af304f Merge branch 'master' into 3.2 2020-09-09 13:02:26 +02:00
Nathan Lovato
82eee31df5 Fix bad table format in command_line_tutorial 2020-09-06 09:33:41 -06:00
Nathan Lovato
3bccbf3746 Add --export-pack option to the command_line_tutorial 2020-09-06 09:33:41 -06:00
Nathan Lovato
cadf87ca40 Edit paragraph about PCK files in command line tutorial 2020-09-06 08:43:17 -06:00
Hugo Locurcio
802b8d0d7d Update the command line tutorial with the options currently in master 2020-09-05 14:25:40 +02:00
skyace65
72618e68c2 Remove Unity to Godot page 2020-08-21 19:20:25 -04:00
Rémi Verschelde
d48ff2b0a1 Merge branch 'master' into 3.2 2020-07-06 14:30:28 +02:00
Dexter Gramfors
20d1ef1ba5 Add warning about script syncing incompatibility with external editors (#3736)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-27 14:56:38 +02:00
Rémi Verschelde
f3d374ebf1 Merge branch 'master' into 3.2 2020-06-05 17:15:28 +02:00
Rémi Verschelde
7edbc9d433 Fix old style -path mention 2020-05-27 14:45:25 +02:00
Rémi Verschelde
10f20b00cb Merge branch 'master' into 3.2 2020-05-20 15:08:42 +02:00
Hugo Locurcio
ec77f48d5e Add documentation about exporting for dedicated servers
This also documents how to build dedicated server binaries.
The part about compiling will need to be updated for Godot 4.0
once the server platform is usable again.

This also removes prompts before commands so that they can be
copy-pasted by triple-clicking without selecting the prompt.
2020-05-19 21:52:23 +02:00
Hugo Locurcio
d494d19dac Remove trailing whitespace and irregular whitespace 2020-05-17 00:26:19 +02:00
Rémi Verschelde
0a9fc75dc0 Merge branch 'master' into 3.2 2020-04-27 12:18:11 +02:00
Yuri Sizov
135b33b768 Replace British spelling and fix various typos 2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8 Merge branch 'master' into 3.2 2020-04-27 09:58:35 +02:00
tanchar
8eb869f61e remove duplicate keyboard shortcut
- Complete Symbol was present twice
- The correct shortcut on mac is Ctrl + Space ; Cmd + Space is typically used to open the mac spotlight search
- Clone Down was present twice
2020-04-25 12:27:41 +02:00
Rémi Verschelde
48faee9f73 Merge branch 'master' into 3.2 2020-04-17 19:09:11 +02:00
m Kotob
1e1ccfacfa Update "Unity to Godot" (#3347)
The mentioned disadvantage of godot is now obsolete since https://github.com/godotengine/godot/pull/27742 was merged for 2D and 3D, and the game camera can be overridden from the editor to explore from multiple angles.
2020-04-06 20:58:35 +02:00
Hugo Locurcio
6fb8d9b5de Rename all instances of the x11 platform to linuxbsd
Export template binaries haven't been renamed yet, so their names
were left as-is.
2020-04-01 09:15:45 +02:00
Yuri Sizov
e576e59fff Fix macOS shortcuts for Delete key (#3334) 2020-03-31 18:43:06 +02:00
Yuri Sizov
76ae949feb Add a list of all default keyboard shortcuts (#3329) 2020-03-31 15:50:18 +02:00
Mateusz Konieczny
07d064ad0c Unity has an official editor for Linux (#3201)
* Unity has an official editor for Linux

See https://docs.unity3d.com/Manual/InstallingUnityLinux.html https://itsfoss.com/unity-editor-linux/

* Update getting_started/editor/unity_to_godot.rst

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-02-28 09:10:22 +01:00
asynts
53f878bdaf Replace 'code' directives with 'code-block' directives.
The `code` directive highlights all sources as GDScript. Other languages are
highlighted incorrectly at the moment, even if `.. code:: [language]` is
specified.

It does, however, work with the `code-block` directive. The reason seems to be
that this directive is Sphinx specific.
2020-01-13 18:45:39 +01:00
PouleyKetchoupp
53c165e58e Full list of command line options in command line doc 2019-11-09 21:40:09 +01:00
Meriipu
9907bc833b Made export template name match the default for Linux
The default export template name for Linux appears to be `Linux/X11` and not `Linux X11`
2019-07-08 00:59:49 +00:00
bitbutter
71190d20dc Update unity_to_godot.rst (#2352)
Many small changes. Disambiguation, removing redundant language, added a note about nested prefabs in new versions of Unity.
2019-07-02 13:35:44 +02:00
Rémi Verschelde
028831dd3c Fix flags formatting in external editors doc 2019-06-11 10:56:58 +02:00
Jakub Arnold
a68295f77f Add vim/gvim to a list of external editor flags
Sidenote: Even though the flags work both for vim and gvim, it probably makes more sense to use gvim, because the way Godot launches the editor won't work with normal vim since it doens't have a terminal to live in.
2019-04-20 18:39:07 +02:00
Max Hilbrunner
1d57590471 Merge pull request #2363 from DillonFlohr/vscode-note
Added a note
2019-04-16 14:56:38 +02:00
Chris Bradfield
e9fc075b97 Merge pull request #2353 from bitbutter/patch-8
Update external_editor.rst
2019-04-15 17:52:48 -07:00
Michael Alexsander Silva Dias
76cce4e62a Fix malformed table in external editor page 2019-04-13 16:25:28 -03:00
Dillon Flohr
bce4f372ac Added a proper Note 2019-04-11 09:50:46 -05:00
Dillon Flohr
410dfd9177 Added a note explaining that a user needs to point towards the code.cmd file as the default file used by VSCode, simply called "code" does not work with Godot 2019-04-10 16:11:22 -05:00
Dillon Flohr
ca5e7a3ab7 Escaping double dashes.
Escaping the double dashes in this file to prevent Sphinx from turning them to a long bar "–" in the docs.
2019-04-10 15:56:15 -05:00
bitbutter
eddb544af8 Update external_editor.rst
Removed unnecessary language.
2019-04-09 13:20:39 +02:00
Rémi Verschelde
0e1910b152 Merge pull request #2262 from skyace65/godot-to-unity-update
Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00