Dennis Brakhane
8051d468d5
Clarify 'bgr' swizzle example in Shading language ( #4868 )
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Saying that "order does not matter" is wrong or at least misleading.
This commit changes the comment to show that vector components can be
combined freely, and the order matters.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-04-25 22:07:38 +02:00
Hugo Locurcio
0cbfd6fcd0
Fix shader TIME description to match how it actually works
2020-10-24 13:32:13 +02:00
Hugo Locurcio
8b65e6d4f5
Improve explanations around shader language's TIME variable
2020-10-17 15:29:27 +02:00
Rémi Verschelde
a16e10538f
Merge branch 'master' into 3.2
2020-09-28 15:43:06 +02:00
Nathan Lovato
42a06ee9b7
Update tutorials/shading/shading_reference/shading_language.rst
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- Use US English instead of British English
- Add edit from PR review
- Tweak commas
2020-09-22 09:16:43 -06:00
Arman
2817e712c7
Formalize language and improve grammar in "Shading Language"
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- Remove second set of parentheses by restructuring the sentence
- Rewrite "In all honesty, mobile drivers are buggy..." with more formal language
2020-09-20 19:33:36 -07:00
Rémi Verschelde
e337af304f
Merge branch 'master' into 3.2
2020-09-09 13:02:26 +02:00
Beuc
ab7c0a62fc
Clarify what UV means in CanvasItem shaders ( #3933 )
2020-08-26 23:02:00 +02:00
Clay John
ff9d67f7e8
Add disable_fog to Sky shaders documentation ( #3906 )
2020-08-20 15:02:11 +02:00
Rémi Verschelde
76cf11c890
Merge branch 'master' into 3.2
2020-07-30 17:14:54 +02:00
Per Malmberg
8d48933e91
Fix return value for float-version of mix() in shading reference ( #3812 )
2020-07-19 17:16:43 +02:00
Kurt
8708a56a3d
fix typo of 'Cross croduct' to 'Cross product'
2020-07-10 17:36:50 -04:00
Yuri Roubinsky
744d1b2852
Added 'fma' function to shader docs
2020-07-10 21:46:07 +03:00
Rémi Verschelde
d48ff2b0a1
Merge branch 'master' into 3.2
2020-07-06 14:30:28 +02:00
bmolyneaux
f48162e9cc
Add clamp to custom light function example ( #3752 )
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Without this clamp, negative lighting will be applied to the back side of the object.
2020-07-03 22:15:48 +02:00
Yuri Roubinsky
49cb63e5fa
Adds 'const' as shader function parameter qualifier
2020-07-03 09:09:13 +03:00
Rémi Verschelde
223570eb13
Merge branch 'master' into 3.2
2020-06-26 13:29:38 +02:00
Yuri Roubinsky
c6c323b1c4
Fix shader array formatting ( #3725 )
2020-06-23 11:20:28 +02:00
Rémi Verschelde
80957b8581
Merge branch 'master' into 3.2
2020-06-22 13:05:41 +02:00
Yuri Roubinsky
c944952339
Added note about global shader arrays
2020-06-20 09:18:53 +03:00
Hugo Locurcio
0d6f2e8703
Document that light() functions aren't run if vertex shading is forced
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See https://github.com/godotengine/godot/issues/39513 .
2020-06-13 20:05:39 +02:00
Hugo Locurcio
251b86949c
Document the lack of dynamic loops in WebGL 1.0
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I documented it in both places where it could be relevant to ensure
people don't miss it.
This closes #2980 .
2020-06-08 11:22:55 +02:00
Rémi Verschelde
10f20b00cb
Merge branch 'master' into 3.2
2020-05-20 15:08:42 +02:00
Hugo Locurcio
4f6fdbc710
Fix various spacing and capitalization issues
2020-05-18 09:54:32 +02:00
Hugo Locurcio
d494d19dac
Remove trailing whitespace and irregular whitespace
2020-05-17 00:26:19 +02:00
Pedro J. Estébanez
a947d8ca1d
Document upcoming CI shader builtin MODULATE
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And improve TIME.
2020-05-07 20:12:21 +02:00
Rémi Verschelde
e614de27ed
Merge pull request #3494 from RandomShaper/canvas_modulate
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Improve docs on TIME
2020-05-06 08:15:52 +02:00
Pedro J. Estébanez
10e2e31c88
Improve documentation about TIME CI shader builtin
2020-05-05 20:46:40 +02:00
Marcel Admiraal
a865a960f7
Convert SpatialMaterial references to StandardMaterial3D.
2020-05-04 20:09:23 +01:00
Clay John
8bd9da0ca0
Initial Sky shader reference page ( #3416 )
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* Initial Sky shader reference page
2020-04-27 18:56:10 +02:00
Rémi Verschelde
0a9fc75dc0
Merge branch 'master' into 3.2
2020-04-27 12:18:11 +02:00
Rémi Verschelde
e6b00ca97a
Misc formatting fixes
2020-04-27 12:17:47 +02:00
Yuri Sizov
135b33b768
Replace British spelling and fix various typos
2020-04-27 12:18:52 +03:00
Rémi Verschelde
c0cc4698f8
Merge branch 'master' into 3.2
2020-04-27 09:58:35 +02:00
Hugo Locurcio
c3e05904a0
Improve the shader reference table formatting
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This also adds a note about the `pow()` result being undefined
in certain conditions.
2020-04-25 21:20:32 +02:00
Rémi Verschelde
997fc68e78
Merge branch 'master' into 3.2
2020-04-17 19:09:14 +02:00
Rémi Verschelde
48faee9f73
Merge branch 'master' into 3.2
2020-04-17 19:09:11 +02:00
Hugo Locurcio
046215542d
Fix some typos and grammar mistakes found using LanguageTool
2020-04-16 23:07:05 +02:00
Hugo Locurcio
8e0caddac3
Fix typos found using codespell -wi3 ^classes/**/*.rst
2020-04-16 21:01:09 +02:00
Yuri Roubinsky
e1d864c848
Rearrange description of shader built-in a bit
2020-03-20 13:54:03 +03:00
Yuri Roubinsky
7511bf7b4b
Removed invalid spaces in shader "TIME"
2020-03-20 12:49:15 +03:00
Yuri Roubinsky
f2f8c00909
Mark shader TIME as global built-in
2020-03-20 08:29:17 +03:00
Rémi Verschelde
241887247a
Revert master changes which are specific to 4.0+
2020-03-13 17:08:48 +01:00
Yuri Roubinsky
864857b516
Fix formatting on shader structs examples
2020-02-18 09:39:12 +03:00
Yuri Roubinsky
cbfa37a978
Added docs for shader struct
2020-02-16 11:02:16 +03:00
Yuri Roubinsky
4257cc65cf
Fix typo
2020-02-13 20:31:45 +03:00
Yuri Roubinsky
4505b3b9e7
Added changes about swizzling to shading docs
2020-02-13 20:27:21 +03:00
Yuri Roubinsky
d70f461141
Added note about varying arrays to shading_language
2020-01-21 10:28:15 +03:00
Yuri Roubinsky
3df0d90eef
A little bit better shader array construction example
2020-01-20 09:09:02 +03:00
Yuri Roubinsky
536f88a1bc
Added missing constructor for shader arrays
2020-01-18 12:00:48 +03:00