3114 Commits

Author SHA1 Message Date
Rémi Verschelde
471a0e23ac Sync classref with current source 2019-06-11 10:56:26 +02:00
Rémi Verschelde
0bf17179bc Fix duplicate explicit target name errors
As per the reST spec links with a single trailing underscore are explicit
targets and should not share their name with other links. We need to use
two trailing underscores for those links to works this around.
2019-06-11 10:56:26 +02:00
Max Hilbrunner
6f103d1b2b Merge pull request #2517 from Calinou/add-localization-using-gettext
Add a page on localization using gettext
2019-06-11 09:37:36 +02:00
Kaligule
db52c60bbe Add example code for setting the pause mode 2019-06-11 08:18:38 +02:00
a e
7e9123000c Link to Built-in GDScript functions (#2515)
Replaced hard-coded link with cross-reference as per comment above and examples given in
http://www.sphinx-doc.org/en/stable/usage/restructuredtext/roles.html#cross-referencing-arbitrary-locations
2019-06-10 14:30:54 +09:00
Nathan Lovato
e01ed0a434 Fix #2447: update pictures and code in Control the game’s UI with code 2019-06-10 12:29:32 +09:00
Nathan Lovato
6ff4f00e57 Merge pull request #2514 from Meriipu/patch-1
Tutorial text: try and -> try to
2019-06-09 10:31:47 +09:00
Hugo Locurcio
acd2705e86 Add a page on localization using gettext 2019-06-08 23:44:35 +02:00
a e
7a27125234 Moved Detect 3D section to more intuitive location
Docs » Project workflow » Assets workflow » Importing images:
https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_images.html#detect-3d

Moved Detect 3D sub-section at the end of Importing textures main-section as the Detect 3d property is in the very top section of the Import tab (as shown in the Import options picture above).
2019-06-08 10:01:36 -07:00
Meriipu
2a4939036b another one 2019-06-08 14:42:08 +00:00
Meriipu
0234d98169 try and -> try to 2019-06-08 12:15:58 +00:00
tree786
3791d83a0b vertex_array Vector3 correction (#2511)
`vertex_array` is defined as a Vector3, but it only contains 2 elements (I assume this was a mistake). So I have added the third element (being 0) to complete the size (i.e. make it a 3-component vector). These vertex vectors should now define the coordinates of a triangle in 3D space.
2019-06-08 18:11:53 +09:00
Max Hilbrunner
6fb8b2730c Merge pull request #2508 from NaughtyGnosiophile/master
Fixed a typo.
2019-06-07 22:42:29 +02:00
Naughty
d5dca6bb1a Fixed a typo. 2019-06-06 10:39:38 +02:00
Max Hilbrunner
5e439e83b6 Merge pull request #2503 from aaronfranke/mono-newline
Explicit C# line formatting
2019-06-06 00:27:24 +02:00
Aaron Franke
034c8c36e7 Explicit C# line formatting
Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
Max Hilbrunner
acb0c63fd9 Merge pull request #2497 from neikeq/fix-mono-android
Add a Make.config to the Mono for Android build script
2019-06-04 12:34:09 +02:00
Ignacio Roldán Etcheverry
df0c3ea4e2 Merge pull request #2502 from BLaDoM/patch-1
Update outdated namespaces
2019-06-04 03:00:42 +02:00
BLaDoM
23ba9e895f Update outdated namespaces
Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Ignacio Etcheverry
ad20b3e0e5 Add a Make.config to the Mono for Android build script 2019-06-03 23:35:29 +02:00
Max Hilbrunner
72f03f4e6d Merge pull request #2493 from neikeq/mono-android
Add instructions about compiling with Mono for Android
2019-06-03 12:50:31 +02:00
Ignacio Etcheverry
f51015697d Add instructions about compiling with Mono for Android 2019-06-02 22:28:41 +02:00
MessinaBrothers
27944792d1 Add C# example to "Removing old creeps"
The example includes code for GDScript, but not C#
2019-06-02 09:53:59 -07:00
Rémi Verschelde
a9c7282d31 Sync classref with current source 2019-06-01 12:35:12 +02:00
Rémi Verschelde
9be500afe1 Merge pull request #2490 from Calinou/fix-freebsd-dependencies
Fix package name in FreeBSD dependencies list
2019-06-01 10:32:33 +02:00
Hugo Locurcio
6a6e7f8cbf Fix package name in FreeBSD dependencies list
This closes #2489.
2019-05-31 21:56:26 +02:00
Rémi Verschelde
4da6eed2e6 Merge pull request #2470 from fogine/master
document the ability which allows to export a Curve resource variable…
2019-05-31 21:30:38 +02:00
fogine
d2ac16935c document the ability which allows to export a Curve resource variable for godot editor from gdscript 2019-05-31 20:10:56 +02:00
Rémi Verschelde
3bb6c54556 Merge pull request #2487 from akien-mga/3.1
Merge branch 'master' into 3.1, excluding 3.2+ specific changes
2019-05-31 11:51:54 +02:00
Rémi Verschelde
a6446ccf49 Mention 3.1.1+ APIs in new optimization tutorials 2019-05-31 11:49:15 +02:00
Rémi Verschelde
fa784d4ce1 Merge branch 'master' into 3.1, excluding 3.2+ specific changes
I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Rémi Verschelde
a0c8f9b0a3 Merge pull request #2475 from mhilbrunner/where-to-start
Introduction: Add "Before you start"
2019-05-31 10:27:01 +02:00
Max Hilbrunner
b99701427b Merge pull request #2480 from mhilbrunner/ignore-all-the-things
.gitignore improvements
2019-05-30 14:33:35 +02:00
Max Hilbrunner
e2cfe881e3 .gitignore improvements 2019-05-28 22:32:15 +02:00
Chris Bradfield
3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Chris Bradfield
305772bb6a Remove __MACOSX folder from zip file 2019-05-28 11:18:47 -07:00
Rémi Verschelde
cedcbd1c5c Sync classref with current source 2019-05-28 18:41:24 +02:00
Max Hilbrunner
439ebe8a7d Introduction: Add "Before you start" 2019-05-28 18:26:47 +02:00
Max Hilbrunner
41a5c48995 Merge pull request #2474 from cbscribe/tilemap_update
Update TileMap tutorial for 3.1
2019-05-28 18:10:08 +02:00
Rémi Verschelde
212116c915 Merge pull request #2478 from CodingInfraviolet/patch-1
Fix "looking around" C# example
2019-05-28 07:28:55 +02:00
Volodymyr Sereda
8dcc20ad7c Fix "looking around" C# example
The example was referencing a variable that did not yet exist, instead of referencing "@event", so it did not compile. This fixes that, leading to correct behaviour.
2019-05-27 19:22:46 +01:00
Chris Bradfield
2c645c823e Update TileMap tutorial for 3.1 2019-05-26 18:48:19 -07:00
Max Hilbrunner
ac7a8fa765 Merge pull request #2473 from ianByrne/patch-1
Fix typo in Using Transforms examples
2019-05-26 23:37:42 +02:00
Ian Byrne
9c4a0585f1 Fix typo in Using Transforms examples
Match CSharp example with GDScript example
2019-05-26 20:01:17 +01:00
Unpotable
ad7ea34a78 Update scenes_and_nodes.rst (#2471)
* Update scenes_and_nodes.rst

I came across an issue while following it, where when running a scene the window would be a ghost, unclickable, with no explanation.  Since many people use high density displays, it's worth noting!

* Update getting_started/step_by_step/scenes_and_nodes.rst

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-05-26 18:03:23 +02:00
Rémi Verschelde
33091c9623 Sync classref with current source 2019-05-21 13:27:49 +02:00
Rémi Verschelde
8447a79e59 Merge pull request #2469 from HeartoLazor/patch-1
Updated set_as_action code
2019-05-21 13:14:36 +02:00
Rémi Verschelde
facb139835 Merge pull request #2467 from KNejad/update-3d-fps-tutorial
Update the "Getting the animations ready" section of the 3D FPS Tutorial
2019-05-21 13:14:12 +02:00
Felype Rennan
7ca8a166fb State the auto-import for Vehicles and Wheels (#2456)
The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.

(cherry picked from commit 6441e95d89)
2019-05-21 13:13:23 +02:00
Felype Rennan
6441e95d89 State the auto-import for Vehicles and Wheels (#2456)
The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation.
2019-05-21 13:12:20 +02:00