271 Commits

Author SHA1 Message Date
Rémi Verschelde
98e0adf5d8 Merge branch 'master' into 3.1 2019-07-29 18:20:01 +02:00
Rémi Verschelde
def522830a Merge pull request #2658 from skyace65/SplashScreenUpdate
Update splash screen tutorial for Godot 3.1
2019-07-26 18:40:36 +02:00
Rémi Verschelde
6b2dee0c47 Fix rst formatting issues that confuse pandoc 2019-07-26 13:24:50 +02:00
skyace65
4474101786 Update splash screen tutorial for Godot 3.1 2019-07-25 21:41:34 -04:00
Rémi Verschelde
fd7992cd9c Merge pull request #2648 from skyace65/MainMenuFix
Fix Main Menu tutorial issue
2019-07-25 10:17:18 +02:00
skyace65
3d2e5a7b6d Fix Main Menu tutorial issue 2019-07-21 22:14:25 -04:00
skyace65
78ddf10127 Update SpriteFrames info in your first game tutorial 2019-07-20 12:12:51 -04:00
Andrew Jakubowicz
89cb4d4501 Fix a minor typo in the word Dictionary 2019-07-17 13:19:09 -07:00
Rodrigo Matos
eb17706cd9 [Minor] Getting Started corrections (#2611)
* Update gdscript_basics.rst

* Small typo
2019-07-14 15:33:56 -07:00
Hayden Pozzi
75668dced1 Minor grammar fixes. 2019-07-12 13:53:08 -07:00
Rémi Verschelde
d40822708b Merge branch 'master' into 3.1 2019-07-05 11:29:47 +02:00
Rémi Verschelde
9f5e3e5591 Merge pull request #2492 from MessinaBrothers/patch-1
Add C# example to "Removing old creeps"
2019-07-02 13:37:38 +02:00
Benjamin Riley
d617693823 Update 'step_by_step/scripting_continued'
Removed stray 'do' from first paragraph in Groups section
2019-06-28 17:41:22 +10:00
Sajo8
e87c642a1d Update examples of proprietary tools (#2551)
* Remove PhysX as an example of a proprietary tool

* Add FMOD as an example, remove FBX importer

Assimp uses an unofficial open source FBX implementation. FMOD is a suitable example
2019-06-25 09:58:35 +09:00
regakakobigman
ced37f1034 Clarify that resources must be made unique
Most properties of instances can be edited separately, but resources are shared by default. Unless the PhysicsMaterial of a RigidBody2D is made unique on an instance, editing its properties will affect other instances.

https://www.reddit.com/r/godot/comments/c3k1et/stuck_on_bouncing_ball_tutorial/
2019-06-21 23:11:05 -04:00
Nathan Lovato
e01ed0a434 Fix #2447: update pictures and code in Control the game’s UI with code 2019-06-10 12:29:32 +09:00
MessinaBrothers
27944792d1 Add C# example to "Removing old creeps"
The example includes code for GDScript, but not C#
2019-06-02 09:53:59 -07:00
Rémi Verschelde
fa784d4ce1 Merge branch 'master' into 3.1, excluding 3.2+ specific changes
I went through the diff to try to ensure that no 3.2+ specific changes
are being backported to the stable branch. I might have missed some
things though.
2019-05-31 11:10:27 +02:00
Chris Bradfield
3391152cb2 Remove __MACOSX folder from zip files 2019-05-28 11:34:42 -07:00
Chris Bradfield
305772bb6a Remove __MACOSX folder from zip file 2019-05-28 11:18:47 -07:00
Unpotable
ad7ea34a78 Update scenes_and_nodes.rst (#2471)
* Update scenes_and_nodes.rst

I came across an issue while following it, where when running a scene the window would be a ghost, unclickable, with no explanation.  Since many people use high density displays, it's worth noting!

* Update getting_started/step_by_step/scenes_and_nodes.rst

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2019-05-26 18:03:23 +02:00
Rémi Verschelde
940df09acc Clarify first use of $ GDScript operator
Supersedes and closes #2427.
2019-05-15 12:43:36 +02:00
bitbutter
d2d5104490 Clarifications and grammar fixes + new section
Added section in "Your first game" on cleaning up old creeps.
No C# example code or references implemented yet.
2019-05-15 11:51:52 +02:00
Michael Alexsander Silva Dias
ba8632b7ae Move "Instancing with signals" images to the new doc location 2019-05-06 11:35:44 -03:00
Chris Bradfield
70bd699748 Move complex signal example to its own doc 2019-05-03 09:44:35 -07:00
clayjohn
2bd33f5a46 first pass at reviewing reduz' new docs 2019-04-22 15:15:30 -07:00
Juan Linietsky
5b64f3b076 Add detailed documentation about containers.
Improve documentation on multiple resolution handling.
2019-04-22 13:27:45 -03:00
ScepticDope
4669c36a72 Added missing CallDeferred() to C# Example (#2358)
* Added missing `CallDeferred()` to C# Example

The note below the example references the call_deferred from the GDScript example but it was missing in the C# one.

* Apply suggestions from code review
2019-04-16 14:52:05 +02:00
ScepticDope
77089f965a Added missing CallDeferred() to C# Example (#2358)
* Added missing `CallDeferred()` to C# Example

The note below the example references the call_deferred from the GDScript example but it was missing in the C# one.

* Apply suggestions from code review
2019-04-16 14:50:53 +02:00
bitbutter
91945440c0 Fixed incorrect number
https://github.com/godotengine/godot-docs/issues/2329#issuecomment-483379310
2019-04-16 09:42:35 +02:00
Max Hilbrunner
aeb5b7f549 Merge pull request #2373 from bitbutter/patch-25
Fixed reference to emit_signal function name
2019-04-15 16:38:09 +02:00
bitbutter
060f1d0fa9 fixed reference to emit_signal function name 2019-04-14 11:20:50 +02:00
Roger Erens
3aa4ee0bdf Explain how to make Sprite visible
Without a texture, running the scene results in an empty-looking window.
I have not seen Sprite being used before in the step-by-step track.
2019-04-11 21:53:03 +02:00
Chris Bradfield
64405f319d Merge pull request #2343 from bitbutter/patch-8
Update resources.rst
2019-04-08 14:27:19 -07:00
Chris Bradfield
83624ccde7 Merge pull request #2347 from bitbutter/patch-11
Update singletons_autoload.rst
2019-04-08 14:15:40 -07:00
Chris Bradfield
f01b0580c4 Merge pull request #2345 from bitbutter/patch-10
Update scene_tree.rst
2019-04-08 14:10:48 -07:00
Chris Bradfield
782bccd94f Merge pull request #2341 from bitbutter/patch-6
Update instancing_continued.rst
2019-04-08 14:06:19 -07:00
Chris Bradfield
5c66743c86 Merge pull request #2340 from bitbutter/patch-5
Update animations.rst
2019-04-08 14:05:38 -07:00
bitbutter
1716fa9182 Update singletons_autoload.rst
Grammar.
2019-04-08 21:53:29 +02:00
bitbutter
1bbdf3dbbb Update scene_tree.rst
Cleaning up redundant language.
2019-04-08 21:39:45 +02:00
bitbutter
d33042bf28 Update filesystem.rst
Removed redundant wording.
2019-04-08 21:21:00 +02:00
bitbutter
b893737557 Update resources.rst
removed unnecessary wording
2019-04-08 21:03:28 +02:00
bitbutter
bb34f3f19b Update instancing_continued.rst
Removed things per Docs writing guidelines (Remove unnecessary adverbs and adjectives).
2019-04-08 20:30:58 +02:00
bitbutter
dee6f49af7 Update animations.rst
Clarifying language
2019-04-08 17:04:32 +02:00
Denys Lytviak
fdb829284d your_first_game.rst change _<text>_ (#2321) 2019-04-05 12:01:27 +02:00
Ursus-Z
009aacf893 Change Note regarding call_deferred (Your First Game) 2019-03-30 09:26:28 +07:00
Ursus-Z
d6246b8382 Change call_deferred to set_deferred (Step by Step) 2019-03-29 10:02:17 +07:00
Ursus-Z
7f4f98f06d Edit Exporting code sample to match updated Dodge the Creeps code
(cherry picked from commit 8812ef6bcb)
2019-03-27 14:22:52 +01:00
clayjohn
c42af8699c fixed typo in exporting tutorial image
(cherry picked from commit 5adb87df67)
2019-03-27 14:22:35 +01:00
Kate Kligman
40f8b45972 Fix markup and navigation details in "Design a title screen" tutorial (#2297)
(cherry picked from commit dc8d751ae0)
2019-03-27 14:21:51 +01:00