Fix markup and navigation details in "Design a title screen" tutorial (#2297)

This commit is contained in:
Kate Kligman
2019-03-27 06:07:54 -07:00
committed by Rémi Verschelde
parent ebefea8037
commit dc8d751ae0

View File

@@ -22,7 +22,7 @@ read :doc:`ui_code_a_life_bar`
Download the project files: :download:`ui_main_menu_design.zip
<files/ui_main_menu_design.zip>` and extract the archive. Import the ``start/``
project in Godot to follow this tutorial. The ``end/`` folder contains the
final result. You'll find all the sprites in the ``start/assets/main_menu```
final result. You'll find all the sprites in the ``start/assets/main_menu``
folder.
.. note:
@@ -156,9 +156,9 @@ Start to type ``TextureRect`` to find the corresponding node and press
enter. With the new node selected, press ``Meta+D`` five times to
create five extra ``TextureRect`` instances.
Click each of the nodes to select it. In the inspector, click the ````
Icon to the right of the Texture property, and click on ``Load``. A file
browser opens and lets you pick a sprite to load into the texture slot.
Click each of the nodes to select it. In the inspector, find the ``Texture``
property and click ``[empty]`` -> ``Load``. A file browser opens and lets
you pick a sprite to load into the texture slot.
.. figure:: img/ui_texturerect_load_texture.png