Keelar
be828e34de
Fix odd/confusing wording in c_sharp_basics.rst
2019-07-15 05:41:20 -04:00
Aaron Franke
ff18e047e6
Clarify inserting space after commas
2019-07-04 10:09:30 -04:00
Hugo Locurcio
7d86b8553f
Improve the C# style guide and mention C# 7.0 as minimum version
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This closes #2540 .
2019-06-28 22:53:41 +02:00
Aaron Franke
034c8c36e7
Explicit C# line formatting
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Have newlines at the end of each file and use LF over CRLF
2019-06-04 18:02:17 -04:00
BLaDoM
23ba9e895f
Update outdated namespaces
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Updated Array and Dictionary namespaces from Godot to Godot.Collections
2019-06-03 21:55:39 -03:00
Arman
3be6802503
C# external editor guide rewrite
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- Auto-completion -> autocompletion
- Choose -> select (Otherwise it was "Choose your editor of choice")
- Edit for conciseness
2019-03-16 22:01:06 -07:00
FabiánLC
c7f96232be
Updated c_sharp_basics.rst
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Added some extra information about setting up C# for Godot in Windows.
2019-03-05 00:22:40 -03:00
Ignacio Etcheverry
4d4593e454
Fix and improve C# API differences page ( #2201 )
2019-03-01 13:25:19 +01:00
Ignacio Etcheverry
a129652342
Fixes and improvements of C# code examples
2019-02-18 22:08:01 +01:00
Hugo Locurcio
83e40d23dc
Improve and update the C# basics page for 3.1 beta 3
2019-02-13 22:46:14 +01:00
corrigentia
53236b9b92
Minor tweaks to c_sharp_style_guide.rst ( #1990 )
2018-12-10 10:18:48 +01:00
corrigentia
03e4411720
Fix some grammar and punctuation mistakes in c_sharp_differences.rst ( #1989 )
2018-12-07 15:17:30 +01:00
corrigentia
8b5f7f7a1a
Mostly rearranging words in c_sharp_basics.rst ( #1987 )
2018-12-07 13:03:19 +01:00
corrigentia
2a2ca24881
Update c_sharp_features.rst
2018-12-07 13:38:14 +02:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
jerry
1727be33b8
Fix typo 'an weapon'->'a weapon'
2018-11-01 15:46:46 +09:00
Rémi Verschelde
e3b9e56516
Fix capitalization of some headers
2018-10-25 15:52:04 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
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* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Hugo Locurcio
4741f45ddb
Rename all occurrences of Mac OS X to macOS
2018-10-06 14:42:49 +02:00
Kelly Thomas
49a7889cd9
Update C# known issues
2018-10-02 19:21:54 +08:00
Jesse Lawson
c5bbe41091
Add mac-specific and vscode-specific considerations
2018-08-02 11:24:48 -07:00
Paul Joannon
acf7cb9b52
add generic GetNode<T>() to C# type conversion page
2018-07-27 20:36:11 +02:00
Mads Ynddal
70abc39b59
Corrected function/variable cases for C# examples ( #1583 )
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* Corrected function/variable cases for C# examples
This commit corrects a few charecter cases in relation to
godot/modules/mono/glue/cs_files/Mathf.cs. The documentation currently states
Pi is defined as `Mathf.PI`, while it's actually `Mathf.Pi`.
The same mistake was found and fixed for some misc. arithmetical functions.
* Reverted Pi to PI
2018-07-19 16:50:35 -07:00
Yuri Chornoivan
be6ef615b1
Fix minor typos
2018-07-01 15:50:18 +02:00
Ignacio Etcheverry
1169441dc1
Merge pull request #1477 from toumorokoshi/master
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Adding build debug instructions for c#
2018-06-07 08:32:33 +02:00
Yusuke Tsutsumi
b4c1dd8aae
removing build debug instructions, as it is now viewable in the UI.
2018-06-06 20:22:09 -07:00
Matthew Ehrenhofler
346ba1cddb
Update Required Mono Version
2018-06-02 12:49:37 -04:00
Yusuke Tsutsumi
12ebf03e77
removing extraneous section around c# build tool
2018-05-29 21:02:10 -07:00
Yusuke Tsutsumi
a37b95c614
re-adding missing restore command, more detail in failing c# godot builds.
2018-05-27 17:07:08 -07:00
Yusuke Tsutsumi
7c3626383a
indenting the msbuild command in c# guide
2018-05-26 22:24:23 -07:00
Yusuke Tsutsumi
0e09cca88e
Adding build debug instructions for c#
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removing erroneous dotnet reference: msbuild is the correct build
system to use.
2018-05-26 13:28:55 -07:00
Michael Alexsander Silva Dias
2048f0654a
Fixed number of spaces in the indentation of C# basics page.
2018-05-26 15:05:39 -03:00
Michael Alexsander Silva Dias
067063bbe3
Placed XML in the C# introduction page inside code blocks, and tweaked the comments in the GDScript page.
2018-05-26 14:27:26 -03:00
Yusuke Tsutsumi
ca349bc43c
adding a section on using nuget packages.
2018-05-25 22:13:47 -07:00
Matthew Ehrenhofler
aa8b0f3d09
Add C# Link
2018-05-13 13:10:54 -04:00
Jeroen Kloppenburg
0951d6082a
Fixed spelling mistake in comment on AS operator
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The first is in "Only call SetFrame() is mySprite is not null" is clearly an error
2018-05-08 11:37:25 +02:00
skyace65
0be2e9c0ac
Update C# requierments
2018-05-03 08:55:05 -04:00
Xavier Cho
6c900305f8
#1296 : Create official Godot C# style guide
2018-05-01 07:06:39 +09:00
Kelly thomas
d131c11004
fix typos when discussing c sharp signals
2018-04-21 17:58:05 +08:00
Yuri Chornoivan
11d534015d
Fix minor typos
2018-04-18 21:44:15 +03:00
Kelly thomas
189f312c10
additional C# signal information
2018-04-13 08:50:10 +08:00
Max Hilbrunner
25af224dc7
C# basics: Update known issues
2018-03-06 07:57:26 +01:00
Paul Joannon
ec10cf9b98
Changes on C# introduction page ( #1209 )
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* remove signal limitation on C# intro page
* add a note about class/script naming on C# intro page
2018-03-06 07:55:33 +01:00
Paul Joannon
be134b058a
Update signals documentation in C#
2018-03-02 00:12:53 +01:00
skyace65
eda7815f62
Fix MSBuild Information
2018-01-31 20:08:47 -05:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00