Meriipu
9907bc833b
Made export template name match the default for Linux
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The default export template name for Linux appears to be `Linux/X11` and not `Linux X11`
2019-07-08 00:59:49 +00:00
bitbutter
71190d20dc
Update unity_to_godot.rst ( #2352 )
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Many small changes. Disambiguation, removing redundant language, added a note about nested prefabs in new versions of Unity.
2019-07-02 13:35:44 +02:00
Rémi Verschelde
028831dd3c
Fix flags formatting in external editors doc
2019-06-11 10:56:58 +02:00
Jakub Arnold
a68295f77f
Add vim/gvim to a list of external editor flags
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Sidenote: Even though the flags work both for vim and gvim, it probably makes more sense to use gvim, because the way Godot launches the editor won't work with normal vim since it doens't have a terminal to live in.
2019-04-20 18:39:07 +02:00
Max Hilbrunner
1d57590471
Merge pull request #2363 from DillonFlohr/vscode-note
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Added a note
2019-04-16 14:56:38 +02:00
Chris Bradfield
e9fc075b97
Merge pull request #2353 from bitbutter/patch-8
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Update external_editor.rst
2019-04-15 17:52:48 -07:00
Michael Alexsander Silva Dias
76cce4e62a
Fix malformed table in external editor page
2019-04-13 16:25:28 -03:00
Dillon Flohr
bce4f372ac
Added a proper Note
2019-04-11 09:50:46 -05:00
Dillon Flohr
410dfd9177
Added a note explaining that a user needs to point towards the code.cmd file as the default file used by VSCode, simply called "code" does not work with Godot
2019-04-10 16:11:22 -05:00
Dillon Flohr
ca5e7a3ab7
Escaping double dashes.
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Escaping the double dashes in this file to prevent Sphinx from turning them to a long bar "–" in the docs.
2019-04-10 15:56:15 -05:00
bitbutter
eddb544af8
Update external_editor.rst
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Removed unnecessary language.
2019-04-09 13:20:39 +02:00
Rémi Verschelde
0e1910b152
Merge pull request #2262 from skyace65/godot-to-unity-update
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Update Godot UI Image in Unity to Godot
2019-03-21 23:16:41 -07:00
Arman
61b11063f5
Unity->Godot, Groups and Signals rewrite, minor C++ change ( #2256 )
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* Godot->Unity, Groups and Signals rewrite
- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.
* Unity->Godot C++ minor concision and grammar edit
- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
2019-03-21 23:12:11 -07:00
skyace65
632fb6efcd
Update Godot UI Image
2019-03-18 13:30:38 -04:00
Rémi Verschelde
5b2aaf8d41
Optimize PNGs with optipng
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Using `find -name "*.png" -exec optipng \;` and optipng 0.7.7
2019-01-26 22:10:03 +01:00
Kronkleberry
5e55bf1eaf
Added example flags for visual studio code
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(cherry picked from commit 0432592f63 )
+ edit by Akien to fix capitalization.
2019-01-15 13:32:58 +01:00
Rémi Verschelde
739ea5eeb9
Fix most Sphinx warnings
2019-01-07 12:14:46 +01:00
Rémi Verschelde
5f849646c0
Merge pull request #2085 from T1mL3arn/patch-2
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Better formatting for Glossary correspondence
2018-12-28 15:16:05 +01:00
Timur
4efd7fb808
Better formatting for Glossary correspondence
2018-12-25 15:34:33 +10:00
MohamedAlFahim
71da087f36
Capitalized "godot"
2018-12-24 14:54:05 -08:00
Rémi Verschelde
8a49da6da5
Fix internal links to use proper :ref: syntax
2018-12-13 12:05:35 +01:00
exts
b4d38bbfed
Added Jetbrains Rider external exec flags example
2018-12-12 09:01:43 -06:00
corrigentia
57d6bf92f9
Fix some grammatical errors in command_line_tutorial.rst ( #1975 )
2018-12-05 20:35:59 +01:00
corrigentia
0e1dd23cc3
"Beneath the surface" more common than "Below the surface" ( #1967 )
2018-12-04 23:05:02 +01:00
Rémi Verschelde
4ef06a4135
Removing trailing whitespace
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With `sed -i $(rg -l '[[:blank:]]*$' -g'!classes') -e 's/[[:blank:]]*$//g'`
2018-11-20 11:08:34 +01:00
Hugo Locurcio
adf3cb915a
Capitalize all instances of Godot (except the binary name)
2018-10-27 21:01:11 +02:00
Vikram1323
bb8fa1d842
Editing pass ( #1874 )
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* Update faq.rst
* Update c_sharp_basics.rst
* Update external_editor.rst
* Update unity_to_godot.rst
* Update unity_to_godot.rst
2018-10-21 21:42:47 +02:00
Max Hilbrunner
b497654c69
Merge pull request #1791 from williamd1k0/script-serialization
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Add Script Serialization info in Unity to Godot page
2018-10-06 22:35:40 +02:00
William Tumeo
fafa5cfa02
Add Script Serialization info in Unity to Godot page
2018-10-04 02:24:33 -03:00
William Tumeo
5ae9766af7
Fix GDScript#signals ref in Unity to Godot page
2018-10-02 21:22:45 -03:00
William Tumeo
efb8c45e5a
Fix C# ref name in Unity to Godot
2018-10-01 04:33:50 -03:00
Jesse Y. Cho
81d135c816
proof reading (minor correction)
2018-08-07 15:04:08 +09:00
Hugo Locurcio
eee16bada8
Fix link to FAQ in From Unity to Godot Engine
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This also replaces instances of "Unity3D" with the official naming,
which is Unity.
2018-07-19 22:31:59 +02:00
Jason Maa
d110f7bd88
Grammar and readability fixes for "Step by step", "2D", and "3D" ( #1518 )
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* Minor changes to UI control doc
* Step by step minor grammar fixes
* Editor readability and grammar tweaks
* 2D readability and grammar tweaks
* 3D readibility and grammar tweaks, rewrite part of IK
* Fix bad merge
* Add requested changes, update lifebar UI screenshot
2018-06-18 05:22:32 +02:00
mhilbrunner
f215a0cf26
Proofing/review: Remove filler words, adhere to style guide
2018-05-06 05:23:37 +02:00
Max Hilbrunner
db18f510f0
Merge pull request #1348 from ChrootDoot/master
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Fixed link in 'From Unity3D to Godot'
2018-04-13 03:33:54 +02:00
Max Hilbrunner
df77323251
Merge pull request #1335 from YeldhamDev/unity_to_godot
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Modifications to the Unity - Godot comparison table, and other smaller edits
2018-04-13 03:32:28 +02:00
Michael Alexsander Silva Dias
464bd586ec
Modifications to the Unity - Godot comparison table, and other smaller edits.
2018-04-11 12:42:27 -03:00
chrdoot
b5234e85e1
Fixed link in 'From Unity3D to Godot'
2018-04-09 22:07:28 -06:00
Karl
ccae0397d7
Fix wrong command in command line tutorial.
2018-04-08 22:32:31 +02:00
Max Hilbrunner
46681bc4c5
CLI tutorial: Update paths, exporting, fix #1079
2018-03-18 17:54:56 +01:00
Max Hilbrunner
5a62228fff
CLI tutorial: Change -export to --export ( #1238 )
2018-03-18 16:09:00 +01:00
Bashar Abdullah
8b96338cf2
Small fixes ( #1232 )
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* Add missing C# text to list of Godot script languages
* Bug Fix: Add instruction to initialize animated_health to 0 at the begin of the script.
Without it user will get "Invalid type in built-in function 'round'. Cannot convert argument 1 from Nil to float"
2018-03-15 12:56:16 +01:00
mhilbrunner
77013222b3
Remove outdated 2D/3D keybinds page, fixes #1225
2018-03-12 22:06:29 +01:00
Michael Alexsander Silva Dias
019c042057
Fixed errors in the external editor page.
2018-03-03 02:55:20 -03:00
mhilbrunner
6c056b0e87
Move external editor docs to editor section
2018-03-02 11:20:59 +01:00
Nathan
18f889b6a4
Improve docs structure
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Change Step by Step in Getting Started
Remove Engine Features category, move into a new Tutorials top-level section
2018-01-25 08:54:27 +01:00