Unity->Godot, Groups and Signals rewrite, minor C++ change (#2256)

* Godot->Unity, Groups and Signals rewrite

- Removed double use of "But there's more".
- Removed double use of "certain".
- Dropped brackets and changed structure of first sentence
- Removed "Note that" to be more concise.

* Unity->Godot C++ minor concision and grammar edit

- Removed "For your information"
- Added "the" ("the" references the API here, not Godot)
This commit is contained in:
Arman
2019-03-21 23:12:11 -07:00
committed by Rémi Verschelde
parent 7d455c81f6
commit 61b11063f5

View File

@@ -230,14 +230,14 @@ and consider splitting a complicated scene into multiple, smaller branches.
Connections: groups and signals
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
You can control nodes by accessing them using a script and calling functions (built-in or user-defined) on them.
But there's more: You can also place them in a group and call a function on all nodes contained in this group!
This is explained in the :ref:`scripting documentation <doc_scripting_continued>`.
You can control nodes by accessing them via script and calling built-in
or user-defined functions on them. You can also place nodes in a group
and call functions on all nodes in this group. See more in the
:ref:`scripting documentation <doc_scripting_continued>`.
But there's more! Certain nodes throw signals when certain actions happen.
You can connect these signals to call a specific function when they happen.
Note that you can define your own signals and send them whenever you want.
See the :ref:`signals documentation <doc_gdscript_signals>` for details.
Nodes can send a signal when a specified action occurs. A signal can
be set to call any function. You can define custom signals and specify
when they are triggered. See more in the :ref:`signals documentation <doc_gdscript_signals>`.
Script serialization
^^^^^^^^^^^^^^^^^^^^
@@ -259,7 +259,8 @@ Creating a script that inherits :ref:`class_Resource` will allow you to create c
Using Godot in C++
------------------
For your information, Godot also allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment. As an example, you can consider Godot Engine's editor as a "game" written in C++ using Godot API.
Godot allows you to develop your project directly in C++ by using its API, which is not possible with Unity at the moment.
As an example, you can consider Godot Engine's editor as a "game" written in C++ using the Godot API.
If you are interested in using Godot in C++, you may want to start reading the :ref:`Developing in
C++ <doc_introduction_to_godot_development>` page.