Merge pull request #1348 from ChrootDoot/master

Fixed link in 'From Unity3D to Godot'
This commit is contained in:
Max Hilbrunner
2018-04-13 03:33:54 +02:00
committed by GitHub

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@@ -173,7 +173,7 @@ Connections : groups and signals
You can control nodes by accessing them using a script, and call functions (built-in or user-defined) on them. But there's more: you can also place them in a group and call a function on all nodes contained in this group! This is explained in :ref:`this page <doc_scripting_continued>`.
But there's more! Certain nodes throw signals when certain actions happen. You can connect these signals to call a specific function when they happen. Note that you can define your own signals and send them whenever you want. This feature is documented `here <gdscript.html#signals>`_.
But there's more! Certain nodes throw signals when certain actions happen. You can connect these signals to call a specific function when they happen. Note that you can define your own signals and send them whenever you want. This feature is documented `here <../scripting/gdscript/gdscript_basics.html#signals>`_.
Using Godot in C++