435 Commits

Author SHA1 Message Date
Rémi Verschelde
362ea4b5fe Remove controversial satirical piece 🔥
This piece was written back in 2014 before open sourcing Godot, and while its
intent is to be sarcastic, it leaves ample room for misinterpretation.

The intended meaning of this piece was, and always has been, the following:

Exploitative game mechanics suck. Games are a beautiful and artful medium
which can provide players with a wide range of experiences: entertainment,
enlightenment, joy, sadness... Games can be just for fun or they can bear
a message. They can connect people with each other or open the player's mind.

Make games worth your players' time and their money, and do your best to do so
while running a successful and respectful business. Hugs <3

(cherry picked from commit b872229427)
2021-03-04 11:18:22 +01:00
Justin Burchartz
d1b8ba9d6b GetViewPortRect().Size -> GetViewportRect().Size (#2338)
* GetViewPortRect().Size -> GetViewport().Size

GetViewPortRect() does not seem to excist anymore so I replaced it with GetViewport().Size

* GetViewportRect() actually excists but with proper casing
2019-04-16 14:22:45 +02:00
clayjohn
b29e771beb fixed height variable typo in fbm function
(cherry picked from commit 56fecdd858)
2019-01-08 13:23:18 +01:00
clayjohn
1f765078aa fixed typos in noise function
(cherry picked from commit acde1ab54e)
2019-01-08 13:23:11 +01:00
Thomas Lee
93661c0f39 Update part_one.rst
Fixed typo in line 483
2018-12-30 23:36:32 +09:00
Camille Bissuel
bfd0f85194 Fix typo (#1927)
first we describe ``process_input`` and then ``process_movement``
2018-11-28 14:30:08 +01:00
siamak-s
7aeff20215 Change headers flag to headers_dir 2018-09-22 12:54:49 +03:30
Zaven Muradyan
22bcd6b8e6 Mention the 32x32 image requirement in the custom mouse cursor tutorial
This restriction has been increased (to 256x256) in master, but 3.0 still requires 32x32.

Related to godotengine/godot#17018
2018-09-02 02:14:30 -07:00
starrydigits
14f3fc8ed9 Update part_two.rst 2018-08-26 21:29:42 -07:00
abaky
bb99e16379 Update baked_lightmaps.rst 2018-07-08 10:47:44 +02:00
Max Hilbrunner
9165606452 Merge pull request #1540 from clayjohn/heightmap_tutorial
Rewrote Mesh Generation Tutorial
2018-06-28 20:59:55 +02:00
Daniel Marshall
91f74e4ae9 Added LIBPATH to fix linux build (#1536)
* Added LIBPATH to fix linux build

* added -std=c++14 to osx
2018-06-28 20:59:24 +02:00
Max Hilbrunner
629266423f Merge pull request #1532 from Calinou/improve-data-paths
Improve Data paths page and mention feature tags
2018-06-28 20:58:48 +02:00
Max Hilbrunner
6ca3e2d526 Merge pull request #1525 from YeldhamDev/reflection_bulletpoint_fix
Fix bullet point in 'Reflection Probes' page
2018-06-28 20:58:04 +02:00
Nathan Lovato
0304ee65d0 Merge pull request #1522 from SuperWig/master
Added clarity and a fixed typo
2018-06-28 20:57:51 +02:00
Jason Maa
9834d242f1 Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
2018-06-28 20:57:26 +02:00
Max Hilbrunner
5f41320292 Merge pull request #1508 from comradekingu/patch-1
Menu path updated
2018-06-28 20:56:22 +02:00
Max Hilbrunner
4cbedfac7d Merge pull request #1506 from clayjohn/viewports
Updated Viewport tutorial
2018-06-28 20:56:09 +02:00
Max Hilbrunner
b06e5e1943 Merge pull request #1505 from willnationsdev/simplify-scons
Used hardcoded, downloadable scons for C++ tut
2018-06-28 20:55:58 +02:00
Max Hilbrunner
33d8b82610 Merge pull request #1504 from BastiaanOlij/fix_gdnative_cpp_mistakes
Just fixed some small things
2018-06-28 20:55:48 +02:00
Max Hilbrunner
1fe84db898 Merge pull request #1493 from gwilymk/fix_networking_docs
Correct API mention is_networking_server -> is_network_server
2018-06-28 20:51:23 +02:00
Max Hilbrunner
0637ec1547 Merge pull request #1488 from BastiaanOlij/gdnative_cpp_example
Tutorial for a very basic C++ GDNative plugin
2018-06-28 20:46:51 +02:00
Rémi Verschelde
4af1f0e283 Merge pull request #1482 from romeojulietthotel/fix_linkcheck_404s
Fix 404s, some redirects and some broken links.
2018-06-28 20:46:30 +02:00
keltwookie
e376b5de73 Minor typos fixing (#1459)
* fix minor typos
2018-06-28 20:39:47 +02:00
Max Hilbrunner
2f7c18f078 Merge pull request #1443 from clayjohn/screen_pixel_size
Clarified Description of SCREEN_PIXEL_SIZE
2018-06-28 20:37:32 +02:00
Rémi Verschelde
7ba063097c Merge pull request #1438 from mani144/patch-1
fixing Arc polygon function example for GDScript
2018-06-28 20:36:57 +02:00
Max Hilbrunner
2060ee6ada Merge pull request #1437 from JFonS/patch-3
Add disable shadows flag on material explanation
2018-06-28 20:36:41 +02:00
Max Hilbrunner
ab88e4b7e3 Merge pull request #1432 from mhilbrunner/bring-back-fun
Reinstate fun
2018-06-28 20:34:48 +02:00
Rémi Verschelde
4913869a89 Remove tutorial on linear algebra for rotations
Though it covers an interesting topic in a way that can be beneficial
to many Godot users, after discussion with doc team members and reduz
we feel that its current scope is too out of phase with the target
readership of the Godot docs.

This tutorial would work better hosted out of the Godot docs, and
referenced with a `.. seealso::` link for those who want to dig further
into the math meat.

Thanks a lot to tagcup for this contribution though (as well as the
many contributions to the engine's math and rendering), and sorry for
not better describing what kind of "advanced" math tutorial would be
fitting for the Godot docs.

Sphinx: Also reverted from mathjax to imgmath, as the former implied
running JS code on every single page (regardless of their use of LaTeX
formulas to renderer), so for now imgmath is simpler and good enough.

(cherry picked from commit 90ffb6a6fa)
2018-06-18 08:40:00 +02:00
mhilbrunner
ec725ff8a0 Proofing/review: Remove filler words, adhere to style guide 2018-05-06 05:25:43 +02:00
Max Hilbrunner
98dcab85ea Merge pull request #1410 from mlabbe/master
typo fix spriting -> sprinting
2018-05-06 03:21:40 +02:00
Swarnim Arun
c3f388b292 Updating Viewport documentation (#1409)
* Updating the Viewport Doc
2018-05-06 03:21:20 +02:00
Max Hilbrunner
bd7f3d6171 Merge pull request #1401 from acfaruk/typos
fix various typos and grammatical errors
2018-05-06 03:20:38 +02:00
Max Hilbrunner
f4ea5826e6 Merge pull request #1392 from KellyThomas/3d-using_transforms
c sharp samples for using 3D transforms
2018-05-06 03:16:19 +02:00
Poommetee Ketson
d66a421c10 Merge pull request #1391 from acfaruk/refprobe
fix wrong image for interior setting in reflection_probes
2018-05-06 03:16:04 +02:00
Max Hilbrunner
6230d9b2dc Merge pull request #1390 from acfaruk/master
fix typos in lights_and_shadows
2018-05-06 03:15:39 +02:00
Max Hilbrunner
df428b5217 Merge pull request #1387 from TwistedTwigleg/FPS_Part_6_Fix
Fixed a couple things I missed in part 6 of the FPS tutorial
2018-05-06 03:15:10 +02:00
Max Hilbrunner
cef5010d76 Merge pull request #1383 from KellyThomas/custom_gui_controls
c sharp samples for custom GUI controls
2018-05-06 03:13:58 +02:00
Max Hilbrunner
08f6d377d9 Merge pull request #1377 from acfaruk/master
fix transform_camera image not showing up
2018-05-06 03:12:28 +02:00
Max Hilbrunner
cc110154df Merge pull request #1374 from yurchor/master
Fix minor typos
2018-05-06 03:11:44 +02:00
follower
8df206af69 Typo fix "ojects" --> "objects". (#1369) 2018-05-06 03:07:49 +02:00
TwistedTwigleg
e7e7e3c8ed FPS tutorial remaster (#1357)
* Started remastering first two parts of the FPS tutorial.

Now both parts follow a consistant coding style,
have up to date Zip files for every part.

* Finished the first draft for part 2, and did some edits to part 1.

* Finished writing the first draft for part 3. (Still needs editing)

I also added a blank page for part 5 and added it to the index.

* Updated and fixed a few things in Part 3

* Removed the old part 4 of the FPS tutorial and replaced it with a new part!
(Which would have been part 5 had part 4 not been removed)

* Added part 5 of the FPS tutorial.
Made a few changes to parts 4 and 1.
Added a template/overview of what to write in part 6.

* Finished part 6 of the FPS tutorial.
Now every part of the FPS tutorial is written out!

Made some minor edits to part 5.

* Added all of the zip files for the first three parts of the FPS tutorial.
Updated/Redid all of the pictures for the first three parts as well.
Fixed a few minor issues/inconsistencies in the written material.

* Added all of the zip files for the last three parts of the FPS tutorial.
Updated/Redid all of the pictures for the last three parts as well.
Fixed a few minor issues/inconsistencies in the written material.
Updated the blender files zip.

* Did some editing on parts 3 through 5 on the FPS tutorial.
2018-05-06 03:04:26 +02:00
Rob Nugen
aee4e1281e Fix capitalization of GDScript OS.get_unique_id() 2018-04-30 22:59:53 +09:00
Max Hilbrunner
4b18f4d5db Merge pull request #1368 from paulloz/csharp-custom-drawing-in-2d
Translate 'Custom drawing in 2D' to C#
2018-04-17 21:32:12 +02:00
Chris Bradfield
f225c3ab62 Merge pull request #1362 from skyace65/KinematicBody
Add C# code to KinematicBody
2018-04-17 21:22:38 +02:00
Max Hilbrunner
5e69d07c15 Merge pull request #1363 from mhilbrunner/http-headers
HTTPRequest: Add HTTP header example, notes about SSL and tokens
2018-04-17 21:21:54 +02:00
Nyenye
333a89c290 Update http_request_class.rst 2018-04-14 22:10:18 +02:00
mhilbrunner
9332e20d01 Merge pull request #1351 from tagcup/rot_fix 2018-04-13 04:11:26 +02:00
mhilbrunner
258371816c Merge pull request #1356 from tagcup/euler_ex - fix 2018-04-13 04:03:57 +02:00
Chris Bradfield
a2ac20f4ba New tutorial: Using KinematicBody2D 2018-04-13 04:00:47 +02:00