diff --git a/tutorials/performance/cpu_optimization.rst b/tutorials/performance/cpu_optimization.rst index 7ec276670..ef732cf01 100644 --- a/tutorials/performance/cpu_optimization.rst +++ b/tutorials/performance/cpu_optimization.rst @@ -225,8 +225,11 @@ SceneTree Although Nodes are an incredibly powerful and versatile concept, be aware that every node has a cost. Built-in functions such as `_process()` and -`_physics_process()` propagate through the tree. This housekeeping can reduce -performance when you have very large numbers of nodes (usually in the thousands). +`_physics_process()` propagate through the tree. This housekeeping can reduce +performance when you have a very large numbers of nodes (how many exactly +depends on the target platform and can range from thousands to tens of +thousands so ensure that you profile performance on all target platforms +during development). Each node is handled individually in the Godot renderer. Therefore, a smaller number of nodes with more in each can lead to better performance.