From ef45052cae16216cf728b76cdf71047ba0372c40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 11 Sep 2020 09:11:13 +0200 Subject: [PATCH] Scripting: Fix wrong merge of 4.0 connect syntax Fixes #3984. --- getting_started/step_by_step/scripting.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/scripting.rst b/getting_started/step_by_step/scripting.rst index d0939a798..eea6de6da 100644 --- a/getting_started/step_by_step/scripting.rst +++ b/getting_started/step_by_step/scripting.rst @@ -261,7 +261,7 @@ using :ref:`Object.connect() `. .. code-tab:: gdscript GDScript func _ready(): - get_node("Button").connect("pressed", self._on_Button_pressed) + get_node("Button").connect("pressed", self, "_on_Button_pressed") .. code-tab:: csharp @@ -278,7 +278,7 @@ The final script should look like this: extends Panel func _ready(): - get_node("Button").connect("pressed", self._on_Button_pressed) + get_node("Button").connect("pressed", self, "_on_Button_pressed") func _on_Button_pressed(): get_node("Label").text = "HELLO!"