Apply suggestion from Spring arm camera pull request

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Hugo Locurcio
2024-11-04 20:11:48 +01:00
parent ffb7983cc1
commit e954194991

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@@ -12,7 +12,7 @@ Introduction
rotates around something such as a player character or a vehicle.
In Godot, this can be done by setting a :ref:`Camera3D <class_Camera3D>` as a child of a node.
However, if you try this without any extra steps you'll notice that the camera clips through geometry and hides the scene.
However, if you try this without any extra steps, you'll notice that the camera clips through geometry and hides the scene.
This is where the :ref:`SpringArm3D <class_SpringArm3D>` node comes in.