diff --git a/tutorials/3d/spring_arm.rst b/tutorials/3d/spring_arm.rst index 2bc0e0635..d104b08af 100644 --- a/tutorials/3d/spring_arm.rst +++ b/tutorials/3d/spring_arm.rst @@ -12,7 +12,7 @@ Introduction rotates around something such as a player character or a vehicle. In Godot, this can be done by setting a :ref:`Camera3D ` as a child of a node. -However, if you try this without any extra steps you'll notice that the camera clips through geometry and hides the scene. +However, if you try this without any extra steps, you'll notice that the camera clips through geometry and hides the scene. This is where the :ref:`SpringArm3D ` node comes in.