From e95419499130b61f5d196d64d7e413795c2e736c Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 4 Nov 2024 20:11:48 +0100 Subject: [PATCH] Apply suggestion from Spring arm camera pull request --- tutorials/3d/spring_arm.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/spring_arm.rst b/tutorials/3d/spring_arm.rst index 2bc0e0635..d104b08af 100644 --- a/tutorials/3d/spring_arm.rst +++ b/tutorials/3d/spring_arm.rst @@ -12,7 +12,7 @@ Introduction rotates around something such as a player character or a vehicle. In Godot, this can be done by setting a :ref:`Camera3D ` as a child of a node. -However, if you try this without any extra steps you'll notice that the camera clips through geometry and hides the scene. +However, if you try this without any extra steps, you'll notice that the camera clips through geometry and hides the scene. This is where the :ref:`SpringArm3D ` node comes in.