Merge pull request #547 from N0hbdy/patch-1

Fix minor typo in Kinematic Character 2D page
This commit is contained in:
Rémi Verschelde
2017-10-20 22:01:45 +02:00
committed by GitHub

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@@ -13,7 +13,7 @@ responses). Many attempts were made to create a character controller
using the dynamics engines but it wasn't as easy as it seems. Godot
has one of the best implementations of dynamic character controller
you can find (as it can be seen in the 2d/platformer demo), but using
it requieres a considerable level of skill and understanding of
it requires a considerable level of skill and understanding of
physics engines (or a lot of patience with trial and error).
Some physics engines such as Havok seem to swear by dynamic character