From f45d1ee80abdf1e547957ce0d87fcd70c5adbd55 Mon Sep 17 00:00:00 2001 From: Austen McRae Date: Fri, 20 Oct 2017 12:55:20 -0700 Subject: [PATCH] Fix minor typo in Kinematic Character 2D page Just a small typo fix :) --- learning/features/physics/kinematic_character_2d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/learning/features/physics/kinematic_character_2d.rst b/learning/features/physics/kinematic_character_2d.rst index 3051a498e..8c31bbda5 100644 --- a/learning/features/physics/kinematic_character_2d.rst +++ b/learning/features/physics/kinematic_character_2d.rst @@ -13,7 +13,7 @@ responses). Many attempts were made to create a character controller using the dynamics engines but it wasn't as easy as it seems. Godot has one of the best implementations of dynamic character controller you can find (as it can be seen in the 2d/platformer demo), but using -it requieres a considerable level of skill and understanding of +it requires a considerable level of skill and understanding of physics engines (or a lot of patience with trial and error). Some physics engines such as Havok seem to swear by dynamic character