Update references to "Mono" menu item to "Dotnet"

Update references to "Mono" menu item to "Dotnet" in the text of the C Sharp Basics tutorial to match the actual menus as of Godot 4 RC5
This commit is contained in:
hughowens
2023-02-25 14:27:05 -08:00
committed by GitHub
parent 2b63c6759d
commit e5f3f1f928

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@@ -66,7 +66,7 @@ external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.
or MonoDevelop. These provide autocompletion, debugging, and other
useful features for C#. To select an external editor in Godot,
click on **Editor → Editor Settings** and scroll down to
**Mono**. Under **Mono**, click on **Editor**, and select your
**Dotnet**. Under **Dotnet**, click on **Editor**, and select your
external editor of choice. Godot currently supports the following
external editors:
@@ -87,7 +87,7 @@ After reading the "Prerequisites" section, you can download and install
In Godot's **Editor → Editor Settings** menu:
- Set **Mono** -> **Editor** -> **External Editor** to **JetBrains Rider**.
- Set **Dotnet** -> **Editor** -> **External Editor** to **JetBrains Rider**.
In Rider:
@@ -102,7 +102,7 @@ After reading the "Prerequisites" section, you can download and install
In Godot's **Editor → Editor Settings** menu:
- Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio Code**.
- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio Code**.
In Visual Studio Code:
@@ -138,7 +138,7 @@ While installing Visual Studio, select these workloads:
In Godot's **Editor → Editor Settings** menu:
- Set **Mono** -> **Editor** -> **External Editor** to **Visual Studio**.
- Set **Dotnet** -> **Editor** -> **External Editor** to **Visual Studio**.
Next, you can download the Godot Visual Studio extension from github
`here <https://github.com/godotengine/godot-csharp-visualstudio/releases>`__.