diff --git a/development/compiling/compiling_for_web.rst b/development/compiling/compiling_for_web.rst
index 68c14c8cf..b30260a35 100644
--- a/development/compiling/compiling_for_web.rst
+++ b/development/compiling/compiling_for_web.rst
@@ -29,10 +29,9 @@ written by the Emscripten SDK, e.g. when invoking ``emsdk activate latest``,
or by your package manager. It's also created when starting Emscripten's
``emcc`` program if the file doesn't exist.
-.. Attention::
- On Windows, make sure to escape backslashes of paths within the Emscripten
- configuration file as double backslashes ``\\`` or use Unix-style paths with a
- single forward slash ``/``.
+.. attention:: On Windows, make sure to escape backslashes of paths within the Emscripten
+ configuration file as double backslashes ``\\`` or use Unix-style paths with a
+ single forward slash ``/``.
Open a terminal and navigate to the root directory of the engine source code.
Then instruct SCons to build the JavaScript platform. Specify ``target`` as
diff --git a/getting_started/workflow/export/exporting_for_web.rst b/getting_started/workflow/export/exporting_for_web.rst
index 1b51505e9..0f26156e4 100644
--- a/getting_started/workflow/export/exporting_for_web.rst
+++ b/getting_started/workflow/export/exporting_for_web.rst
@@ -8,19 +8,18 @@ This requires support for `WebAssembly
`__ and `WebGL `__
in the user's browser.
-.. Important::
- Use the browser-integrated developer console, usually opened with :kbd:`F12`,
- to view **debug information** like JavaScript, engine, and WebGL errors.
+.. important:: Use the browser-integrated developer console, usually opened
+ with :kbd:`F12`, to view **debug information** like JavaScript,
+ engine, and WebGL errors.
-.. Attention::
- Many browsers, Chromium-based browsers specifically, will not load exported
- projects when **opened locally** per ``file://`` protocol. To get around this,
- use a local server.
+.. attention:: Many browsers, Chromium-based browsers specifically, will not
+ load exported projects when **opened locally** per ``file://``
+ protocol. To get around this, use a local server.
- .. Tip::
- Python offers an easy method to start a local server. Use
- ``python -m SimpleHTTPServer`` with Python 2 or ``python -m http.server`` with
- Python 3 to serve the current working directory at ``http://localhost:8000``.
+.. tip:: Python offers an easy method to start a local server. Use
+ ``python -m SimpleHTTPServer`` with Python 2 or
+ ``python -m http.server`` with Python 3 to serve the current working
+ directory at ``http://localhost:8000``.
WebGL 2
-------
@@ -28,9 +27,8 @@ WebGL 2
Until the *OpenGL ES 3* renderer is removed from Godot in favor of *Vulkan*,
HTML5 export uses *WebGL 2* when the *GLES3* option selected.
-.. Warning::
- Usage of WebGL 2 is not recommended due to its expected removal from Godot
- without replacement.
+.. warning:: Usage of WebGL 2 is not recommended due to its expected removal
+ from Godot without replacement.
WebGL 2 is not supported in all browsers. **Firefox** and
**Chromium** (Chrome, Opera) are the most popular supported browsers,
@@ -78,8 +76,8 @@ Audio autoplay
Chrome restricts how websites may play audio. It may be necessary for the
player to click or tap or press a key to enable audio.
-.. seealso::
- Google offers additional information about their `Web Audio autoplay policies `__.
+.. seealso:: Google offers additional information about their `Web Audio autoplay
+ policies `__.
:ref:`class_HTTPClient` and :ref:`class_HTTPRequest`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -118,10 +116,10 @@ The following functionality is currently unavailable on the HTML5 platform:
- Clipboard synchronisation between engine and operating system
- Networking other than :ref:`class_HTTPClient` and :ref:`class_WebSocketClient`
-.. Tip::
- Check the `list of open HTML5 issues on Github `__
- to see if functionality you're interested in has an issue yet. If not, open
- one to communicate your interest.
+.. tip:: Check the `list of open HTML5 issues on Github
+ `__
+ to see if the functionality you're interested in has an issue yet. If
+ not, open one to communicate your interest.
Serving the files
-----------------
@@ -150,9 +148,9 @@ The ``.pck`` file is binary, usually delivered with the MIME-type
:mimetype:`application/octet-stream`. The ``.wasm`` file is delivered as
:mimetype:`application/wasm`.
-.. Caution::
- Delivering the WebAssembly module (``.wasm``) with a MIME-type other than
- :mimetype:`application/wasm` can prevent some start-up optimizations.
+.. caution:: Delivering the WebAssembly module (``.wasm``) with a MIME-type
+ other than :mimetype:`application/wasm` can prevent some start-up
+ optimizations.
Delivering the files with server-side compression is recommended especially for
the ``.pck`` and ``.wasm`` files, which are usually large in size.
@@ -219,9 +217,8 @@ also return ``null``. The availability of the singleton can be checked with the
else:
print("The JavaScript singleton is NOT available")
-.. Tip::
- GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
- ``my_func3()`` above, are useful to keep JavaScript code readable.
+.. tip:: GDScript's multi-line strings, surrounded by 3 quotes ``"""`` as in
+ ``my_func3()`` above, are useful to keep JavaScript code readable.
The ``eval`` method also accepts a second, optional Boolean argument, which
specifies whether to execute the code in the global execution context,
diff --git a/tutorials/platform/customizing_html5_shell.rst b/tutorials/platform/customizing_html5_shell.rst
index c8e7ce571..ddcba7836 100644
--- a/tutorials/platform/customizing_html5_shell.rst
+++ b/tutorials/platform/customizing_html5_shell.rst
@@ -32,7 +32,7 @@ When exporting the game, several placeholders in the HTML page are replaced
with values depending on the export:
+------------------------------+-----------------------------------------------+
-| Placeholder | substituted by |
+| Placeholder | Substituted by |
+==============================+===============================================+
| ``$GODOT_BASENAME`` | Basename of exported files without suffixes, |
| | e.g. ``game`` when exporting ``game.html`` |