diff --git a/tutorials/audio/audio_buses.rst b/tutorials/audio/audio_buses.rst index dc157098d..7f07b5957 100644 --- a/tutorials/audio/audio_buses.rst +++ b/tutorials/audio/audio_buses.rst @@ -23,10 +23,10 @@ professionals. To this end, it primarily uses the decibel scale. For those unfamiliar with it, it can be explained with a few facts: - The decibel (dB) scale is a relative scale. It represents the ratio of - sound power by using 10 times the base 10 logarithm of the ratio - (10 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )). -- For every 3 dB, sound amplitude doubles or halves. 6 dB represents a factor - of 4, 9 dB a factor of 8, 10 dB a factor of 10, 20 dB a factor of 100, etc. + sound power by using 20 times the base 10 logarithm of the ratio + (20 × log\ :sub:`10`\ (P/P\ :sub:`0`\ )). +- For every 6 dB, sound amplitude doubles or halves. 12 dB represents a factor + of 4, 18 dB a factor of 8, 20 dB a factor of 10, 40 dB a factor of 100, etc. - Since the scale is logarithmic, true zero (no audio) can't be represented. - 0 dB is the maximum amplitude possible in a digital audio system. This limit is not the human limit, but a limit from the sound hardware. @@ -34,9 +34,9 @@ For those unfamiliar with it, it can be explained with a few facts: create a kind of distortion called *clipping*. - To avoid clipping, your sound mix be arranged so that the output of the *master bus* (more on that later) never exceeds 0 dB. -- Every 3 dB below the 0 dB limit, sound energy is *halved*. - It means the sound volume at -3 dB is half as loud as 0dB. - -6 dB is half as loud as -3 dB and so on. +- Every 6 dB below the 0 dB limit, sound energy is *halved*. + It means the sound volume at -6 dB is half as loud as 0dB. + -12 dB is half as loud as -6 dB and so on. - When working with decibels, sound is considered no longer audible between -60 dB and -80 dB. This makes your working range generally between -60 dB and 0 dB.