Update scripting_continued.rst

Fixed comment for QueueFree/queue_free example.
This commit is contained in:
jaynabonne
2018-05-25 20:34:26 +01:00
committed by GitHub
parent 67b42e75b4
commit cda2e087f7

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@@ -327,13 +327,13 @@ This erases the node safely during idle.
.. code-tab:: gdscript GDScript
func _someaction():
s.queue_free() # immediately removes the node from the scene and frees it
s.queue_free() # immediately removes the node from the scene and queues it to be freed at idle time
.. code-tab:: csharp
public void _SomeAction()
{
_sprite.QueueFree(); // immediately removes the node from the scene and frees it
_sprite.QueueFree(); // immediately removes the node from the scene and queues it to be freed at idle time
}
Instancing scenes