From cda2e087f7c47ced8ec7dbab83772c6be6d451fd Mon Sep 17 00:00:00 2001 From: jaynabonne Date: Fri, 25 May 2018 20:34:26 +0100 Subject: [PATCH] Update scripting_continued.rst Fixed comment for QueueFree/queue_free example. --- getting_started/step_by_step/scripting_continued.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/scripting_continued.rst b/getting_started/step_by_step/scripting_continued.rst index 7cc49e8d2..8f898fc27 100644 --- a/getting_started/step_by_step/scripting_continued.rst +++ b/getting_started/step_by_step/scripting_continued.rst @@ -327,13 +327,13 @@ This erases the node safely during idle. .. code-tab:: gdscript GDScript func _someaction(): - s.queue_free() # immediately removes the node from the scene and frees it + s.queue_free() # immediately removes the node from the scene and queues it to be freed at idle time .. code-tab:: csharp public void _SomeAction() { - _sprite.QueueFree(); // immediately removes the node from the scene and frees it + _sprite.QueueFree(); // immediately removes the node from the scene and queues it to be freed at idle time } Instancing scenes