classref: Sync with current master branch (ebbdef7)

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Godot Organization
2026-01-24 03:43:27 +00:00
parent 18aed7f3ac
commit c85ee01c9c
6 changed files with 14 additions and 8 deletions

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@@ -25,6 +25,13 @@ The resulting twist around the forward vector will always be kept from the previ
\ **Note:** When the target is close to the root, it tends to produce zig-zag patterns, resulting in unnatural visual movement.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Inverse Kinematics Returns to Godot 4.6 - IKModifier3D <https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes>`__
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`

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@@ -10,8 +10,6 @@
GraphEdit
=========
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
An editor for graph-like structures, using :ref:`GraphNode<class_GraphNode>`\ s.

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@@ -10,8 +10,6 @@
GraphElement
============
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`GraphFrame<class_GraphFrame>`, :ref:`GraphNode<class_GraphNode>`

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@@ -10,8 +10,6 @@
GraphFrame
==========
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`GraphElement<class_GraphElement>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
GraphFrame is a special :ref:`GraphElement<class_GraphElement>` that can be used to organize other :ref:`GraphElement<class_GraphElement>`\ s inside a :ref:`GraphEdit<class_GraphEdit>`.

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@@ -10,8 +10,6 @@
GraphNode
=========
**Experimental:** This class may be changed or removed in future versions.
**Inherits:** :ref:`GraphElement<class_GraphElement>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A container with connection ports, representing a node in a :ref:`GraphEdit<class_GraphEdit>`.

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@@ -23,6 +23,13 @@ Description
Base class of :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`\ s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `Inverse Kinematics Returns to Godot 4.6 - IKModifier3D <https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes>`__
.. rst-class:: classref-reftable-group
Properties