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@@ -25,6 +25,13 @@ The resulting twist around the forward vector will always be kept from the previ
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\ **Note:** When the target is close to the root, it tends to produce zig-zag patterns, resulting in unnatural visual movement.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Inverse Kinematics Returns to Godot 4.6 - IKModifier3D <https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes>`__
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |required| replace:: :abbr:`required (This method is required to be overridden when extending its base class.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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@@ -10,8 +10,6 @@
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GraphEdit
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=========
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**Experimental:** This class may be changed or removed in future versions.
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**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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An editor for graph-like structures, using :ref:`GraphNode<class_GraphNode>`\ s.
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@@ -10,8 +10,6 @@
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GraphElement
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============
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**Experimental:** This class may be changed or removed in future versions.
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**Inherits:** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`GraphFrame<class_GraphFrame>`, :ref:`GraphNode<class_GraphNode>`
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@@ -10,8 +10,6 @@
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GraphFrame
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==========
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**Experimental:** This class may be changed or removed in future versions.
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**Inherits:** :ref:`GraphElement<class_GraphElement>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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GraphFrame is a special :ref:`GraphElement<class_GraphElement>` that can be used to organize other :ref:`GraphElement<class_GraphElement>`\ s inside a :ref:`GraphEdit<class_GraphEdit>`.
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@@ -10,8 +10,6 @@
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GraphNode
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=========
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**Experimental:** This class may be changed or removed in future versions.
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**Inherits:** :ref:`GraphElement<class_GraphElement>` **<** :ref:`Container<class_Container>` **<** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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A container with connection ports, representing a node in a :ref:`GraphEdit<class_GraphEdit>`.
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@@ -23,6 +23,13 @@ Description
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Base class of :ref:`SkeletonModifier3D<class_SkeletonModifier3D>`\ s that has some joint lists and applies inverse kinematics. This class has some structs, enums, and helper methods which are useful to solve inverse kinematics.
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.. rst-class:: classref-introduction-group
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Tutorials
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---------
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- `Inverse Kinematics Returns to Godot 4.6 - IKModifier3D <https://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/#ikmodifier3d-and-7-child-classes>`__
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.. rst-class:: classref-reftable-group
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Properties
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