diff --git a/contributing/development/compiling/compiling_for_linuxbsd.rst b/contributing/development/compiling/compiling_for_linuxbsd.rst index 4d7b63846..8beaba59b 100644 --- a/contributing/development/compiling/compiling_for_linuxbsd.rst +++ b/contributing/development/compiling/compiling_for_linuxbsd.rst @@ -345,10 +345,14 @@ and named like this (even for \*BSD which is seen as "Linux/X11" by Godot): :: - linux_x11_32_debug - linux_x11_32_release - linux_x11_64_debug - linux_x11_64_release + linux_debug.arm32 + linux_debug.arm64 + linux_debug.x86_32 + linux_debug.x86_64 + linux_release.arm32 + linux_release.arm64 + linux_release.x86_32 + linux_release.x86_64 However, if you are writing your custom modules or custom C++ code, you might instead want to configure your binaries as custom export templates diff --git a/contributing/development/compiling/compiling_for_windows.rst b/contributing/development/compiling/compiling_for_windows.rst index 63b2ae74e..164b99a0a 100644 --- a/contributing/development/compiling/compiling_for_windows.rst +++ b/contributing/development/compiling/compiling_for_windows.rst @@ -281,18 +281,22 @@ with the following flags: If you plan on replacing the standard export templates, copy these to the following location, replacing ```` with the version identifier -(such as ``3.1.1.stable`` or ``3.2.dev``): +(such as ``4.2.1.stable`` or ``4.3.dev``): .. code-block:: none - %USERPROFILE%\AppData\Roaming\Godot\templates\\ + %APPDATA%\Godot\export_templates\\ With the following names:: - windows_32_debug.exe - windows_32_release.exe - windows_64_debug.exe - windows_64_release.exe + windows_debug_x86_32_console.exe + windows_debug_x86_32.exe + windows_debug_x86_64_console.exe + windows_debug_x86_64.exe + windows_release_x86_32_console.exe + windows_release_x86_32.exe + windows_release_x86_64_console.exe + windows_release_x86_64.exe However, if you are using custom modules or custom engine code, you may instead want to configure your binaries as custom export templates diff --git a/contributing/development/compiling/introduction_to_the_buildsystem.rst b/contributing/development/compiling/introduction_to_the_buildsystem.rst index 941711c1b..0bb533e8f 100644 --- a/contributing/development/compiling/introduction_to_the_buildsystem.rst +++ b/contributing/development/compiling/introduction_to_the_buildsystem.rst @@ -422,20 +422,34 @@ platform: android_debug.apk android_release.apk - web_debug.zip - web_release.zip - linux_server_32 - linux_server_64 - linux_x11_32_debug - linux_x11_32_release - linux_x11_64_debug - linux_x11_64_release + android_source.zip + ios.zip + linux_debug.arm32 + linux_debug.arm64 + linux_debug.x86_32 + linux_debug.x86_64 + linux_release.arm32 + linux_release.arm64 + linux_release.x86_32 + linux_release.x86_64 macos.zip version.txt - windows_32_debug.exe - windows_32_release.exe - windows_64_debug.exe - windows_64_release.exe + web_debug.zip + web_dlink_debug.zip + web_dlink_nothreads_debug.zip + web_dlink_nothreads_release.zip + web_dlink_release.zip + web_nothreads_debug.zip + web_nothreads_release.zip + web_release.zip + windows_debug_x86_32_console.exe + windows_debug_x86_32.exe + windows_debug_x86_64_console.exe + windows_debug_x86_64.exe + windows_release_x86_32_console.exe + windows_release_x86_32.exe + windows_release_x86_64_console.exe + windows_release_x86_64.exe To create those yourself, follow the instructions detailed for each platform in this same tutorial section. Each platform explains how to