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Link to class reference for each platform that can be exported to
Each page provides a list of all export options for the given platform, which can be searched through using Ctrl + F. While this information is also available in the editor by hovering export option names, it can't be quickly searched through.
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@@ -39,7 +39,7 @@ Download and install the Android SDK.
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- Android SDK Command-line Tools (latest)
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- Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
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- CMake version 3.10.2.4988404
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- NDK version r23c (23.2.8568313)
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@@ -61,8 +61,8 @@ Download and install the Android SDK.
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Setting it up in Godot
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----------------------
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Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
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for other platforms). This screen contains the editor settings for the user
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Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
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for other platforms). This screen contains the editor settings for the user
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account in the computer (it's independent of the project).
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.. image:: img/editorsettings.png
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@@ -186,3 +186,9 @@ the export menu.
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
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* - Options / Keystore / Release Password
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- ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformAndroid` class reference.
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@@ -136,8 +136,8 @@ xcode-select points at wrong SDK location
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac.
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If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
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xcode-select should point at the right location for the iPhone SDK.
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If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
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xcode-select should point at the right location for the iPhone SDK.
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If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this:
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::
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@@ -145,9 +145,9 @@ If it somehow doesn't, Godot will fail exporting to iOS with an error that may l
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MSB3073: The command ""clang" <LOTS OF PATHS AND COMMAND LINE ARGUMENTS HERE>
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"/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1.
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In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
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``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
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actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
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In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
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``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
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actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
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up Terminal and run the following command to see what xcode-select points at:
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::
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@@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal
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sudo xcode-select -switch /Applications/Xcode.app
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After running this command, Godot should be able to successfully export to iOS.
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformIOS` class reference.
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@@ -32,3 +32,9 @@ the export menu.
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- Environment variable
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* - Encryption / Encryption Key
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- ``GODOT_SCRIPT_ENCRYPTION_KEY``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformLinuxBSD` class reference.
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@@ -251,3 +251,9 @@ the export menu.
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
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* - Options / Notarization / Apple ID Password
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- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformMacOS` class reference.
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@@ -445,3 +445,9 @@ the export menu.
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- Environment variable
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* - Encryption / Encryption Key
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- ``GODOT_SCRIPT_ENCRYPTION_KEY``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformWeb` class reference.
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@@ -76,3 +76,9 @@ the export menu.
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- ``GODOT_WINDOWS_CODESIGN_IDENTITY``
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* - Options / Codesign / Password
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- ``GODOT_WINDOWS_CODESIGN_PASSWORD``
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Export options
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--------------
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You can find a full list of export options available in the
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:ref:`class_EditorExportPlatformWindows` class reference.
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