Link to class reference for each platform that can be exported to

Each page provides a list of all export options for the given platform,
which can be searched through using Ctrl + F. While this information
is also available in the editor by hovering export option names, it can't
be quickly searched through.
This commit is contained in:
Hugo Locurcio
2025-03-31 22:16:38 +02:00
parent da75dd1b98
commit c4c6d356cc
6 changed files with 44 additions and 8 deletions

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@@ -39,7 +39,7 @@ Download and install the Android SDK.
- Android SDK Command-line Tools (latest)
- Ensure that the `NDK and CMake are installed and configured <https://developer.android.com/studio/projects/install-ndk>`__.
- CMake version 3.10.2.4988404
- NDK version r23c (23.2.8568313)
@@ -61,8 +61,8 @@ Download and install the Android SDK.
Setting it up in Godot
----------------------
Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
for other platforms). This screen contains the editor settings for the user
Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab
for other platforms). This screen contains the editor settings for the user
account in the computer (it's independent of the project).
.. image:: img/editorsettings.png
@@ -186,3 +186,9 @@ the export menu.
- ``GODOT_ANDROID_KEYSTORE_RELEASE_USER``
* - Options / Keystore / Release Password
- ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformAndroid` class reference.

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@@ -136,8 +136,8 @@ xcode-select points at wrong SDK location
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac.
If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
xcode-select should point at the right location for the iPhone SDK.
If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools,
xcode-select should point at the right location for the iPhone SDK.
If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this:
::
@@ -145,9 +145,9 @@ If it somehow doesn't, Godot will fail exporting to iOS with an error that may l
MSB3073: The command ""clang" <LOTS OF PATHS AND COMMAND LINE ARGUMENTS HERE>
"/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1.
In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the
``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is
actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open
up Terminal and run the following command to see what xcode-select points at:
::
@@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal
sudo xcode-select -switch /Applications/Xcode.app
After running this command, Godot should be able to successfully export to iOS.
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformIOS` class reference.

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@@ -32,3 +32,9 @@ the export menu.
- Environment variable
* - Encryption / Encryption Key
- ``GODOT_SCRIPT_ENCRYPTION_KEY``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformLinuxBSD` class reference.

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@@ -251,3 +251,9 @@ the export menu.
- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME``
* - Options / Notarization / Apple ID Password
- ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformMacOS` class reference.

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@@ -445,3 +445,9 @@ the export menu.
- Environment variable
* - Encryption / Encryption Key
- ``GODOT_SCRIPT_ENCRYPTION_KEY``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformWeb` class reference.

View File

@@ -76,3 +76,9 @@ the export menu.
- ``GODOT_WINDOWS_CODESIGN_IDENTITY``
* - Options / Codesign / Password
- ``GODOT_WINDOWS_CODESIGN_PASSWORD``
Export options
--------------
You can find a full list of export options available in the
:ref:`class_EditorExportPlatformWindows` class reference.