diff --git a/tutorials/export/exporting_for_android.rst b/tutorials/export/exporting_for_android.rst index e8b8edf04..e3db694e9 100644 --- a/tutorials/export/exporting_for_android.rst +++ b/tutorials/export/exporting_for_android.rst @@ -39,7 +39,7 @@ Download and install the Android SDK. - Android SDK Command-line Tools (latest) - Ensure that the `NDK and CMake are installed and configured `__. - + - CMake version 3.10.2.4988404 - NDK version r23c (23.2.8568313) @@ -61,8 +61,8 @@ Download and install the Android SDK. Setting it up in Godot ---------------------- -Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab -for other platforms). This screen contains the editor settings for the user +Enter the Editor Settings screen (under the Godot tab for macOS, or the Editor tab +for other platforms). This screen contains the editor settings for the user account in the computer (it's independent of the project). .. image:: img/editorsettings.png @@ -186,3 +186,9 @@ the export menu. - ``GODOT_ANDROID_KEYSTORE_RELEASE_USER`` * - Options / Keystore / Release Password - ``GODOT_ANDROID_KEYSTORE_RELEASE_PASSWORD`` + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformAndroid` class reference. diff --git a/tutorials/export/exporting_for_ios.rst b/tutorials/export/exporting_for_ios.rst index 916191498..14ff804cd 100644 --- a/tutorials/export/exporting_for_ios.rst +++ b/tutorials/export/exporting_for_ios.rst @@ -136,8 +136,8 @@ xcode-select points at wrong SDK location ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ xcode-select is a tool that comes with Xcode and among other things points at iOS SDKs on your Mac. -If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools, -xcode-select should point at the right location for the iPhone SDK. +If you have Xcode installed, opened it, agreed to the license agreement, and installed the command line tools, +xcode-select should point at the right location for the iPhone SDK. If it somehow doesn't, Godot will fail exporting to iOS with an error that may look like this: :: @@ -145,9 +145,9 @@ If it somehow doesn't, Godot will fail exporting to iOS with an error that may l MSB3073: The command ""clang" "/Library/Developer/CommandLineTools/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk"" exited with code 1. -In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the -``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is -actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open +In this case, Godot is trying to find the ``Platforms`` folder containing the iPhone SDK inside the +``/Library/Developer/CommandLineTools/`` folder, but the ``Platforms`` folder with the iPhone SDK is +actually located under ``/Applications/Xcode.app/Contents/Developer``. To verify this, you can open up Terminal and run the following command to see what xcode-select points at: :: @@ -161,3 +161,9 @@ To fix xcode-select pointing at a wrong location, enter this command in Terminal sudo xcode-select -switch /Applications/Xcode.app After running this command, Godot should be able to successfully export to iOS. + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformIOS` class reference. diff --git a/tutorials/export/exporting_for_linux.rst b/tutorials/export/exporting_for_linux.rst index 862ee3aed..ed2c250e1 100644 --- a/tutorials/export/exporting_for_linux.rst +++ b/tutorials/export/exporting_for_linux.rst @@ -32,3 +32,9 @@ the export menu. - Environment variable * - Encryption / Encryption Key - ``GODOT_SCRIPT_ENCRYPTION_KEY`` + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformLinuxBSD` class reference. diff --git a/tutorials/export/exporting_for_macos.rst b/tutorials/export/exporting_for_macos.rst index ecafd0675..c16d0c218 100644 --- a/tutorials/export/exporting_for_macos.rst +++ b/tutorials/export/exporting_for_macos.rst @@ -251,3 +251,9 @@ the export menu. - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_NAME`` * - Options / Notarization / Apple ID Password - ``GODOT_MACOS_NOTARIZATION_APPLE_ID_PASSWORD`` + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformMacOS` class reference. diff --git a/tutorials/export/exporting_for_web.rst b/tutorials/export/exporting_for_web.rst index 6a162bd33..924f73244 100644 --- a/tutorials/export/exporting_for_web.rst +++ b/tutorials/export/exporting_for_web.rst @@ -445,3 +445,9 @@ the export menu. - Environment variable * - Encryption / Encryption Key - ``GODOT_SCRIPT_ENCRYPTION_KEY`` + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformWeb` class reference. diff --git a/tutorials/export/exporting_for_windows.rst b/tutorials/export/exporting_for_windows.rst index a3d317ec9..e336107f0 100644 --- a/tutorials/export/exporting_for_windows.rst +++ b/tutorials/export/exporting_for_windows.rst @@ -76,3 +76,9 @@ the export menu. - ``GODOT_WINDOWS_CODESIGN_IDENTITY`` * - Options / Codesign / Password - ``GODOT_WINDOWS_CODESIGN_PASSWORD`` + +Export options +-------------- + +You can find a full list of export options available in the +:ref:`class_EditorExportPlatformWindows` class reference.