Add link and intro to Godot design philosophy page, update toc

This commit is contained in:
Nathan
2018-01-26 12:18:05 +01:00
parent 3a931d2c5e
commit c4addc5937
2 changed files with 7 additions and 2 deletions

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@@ -1,6 +1,8 @@
Godots design philosophy
=========================
*Now you've gotten your hands wet, let's talk about Godot's design.*
**Every game engine is different and fits different needs**. They do not
only offer a wide range of features: each engines design is unique. This
leads to different workflows and different ways to reason about your
@@ -12,6 +14,8 @@ an engine comparison. To know whether any engine can be a good fit for
your project or not, you need to both try it out for yourself and
understand its design and limitations.
Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_ if you're looking for an overview of the engine's features.
Object-oriented design and composition
--------------------------------------
@@ -92,7 +96,7 @@ Note that if this is true for 2d at the time of writing, the 3d
workspace still doesnt feature as many tools. Youll need external
programs or add-ons to edit terrains, animate complex characters, etc.
Godot provides a complete API to extend the editors functionality using
game code. See `The Godot editor is a Godot game <#>`__ below.
game code. See `The Godot editor is a Godot game`_ below.
|image4|

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@@ -5,13 +5,14 @@ Step by step
:maxdepth: 1
:name: toc-learn-step_by_step
intro_to_the_editor_interface
scenes_and_nodes
instancing
instancing_continued
scripting
scripting_continued
intro_to_the_editor_interface
your_first_game
godot_design_philosophy
ui_introduction_to_the_ui_system
ui_main_menu
ui_game_user_interface