mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-03 05:48:42 +03:00
Add link and intro to Godot design philosophy page, update toc
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
Godot’s design philosophy
|
||||
=========================
|
||||
|
||||
*Now you've gotten your hands wet, let's talk about Godot's design.*
|
||||
|
||||
**Every game engine is different and fits different needs**. They do not
|
||||
only offer a wide range of features: each engine’s design is unique. This
|
||||
leads to different workflows and different ways to reason about your
|
||||
@@ -12,6 +14,8 @@ an engine comparison. To know whether any engine can be a good fit for
|
||||
your project or not, you need to both try it out for yourself and
|
||||
understand its design and limitations.
|
||||
|
||||
Please watch `Discover Godot 3, the Free game engine <https://youtu.be/4v3qge-3CqQ>`_ if you're looking for an overview of the engine's features.
|
||||
|
||||
Object-oriented design and composition
|
||||
--------------------------------------
|
||||
|
||||
@@ -92,7 +96,7 @@ Note that if this is true for 2d at the time of writing, the 3d
|
||||
workspace still doesn’t feature as many tools. You’ll need external
|
||||
programs or add-ons to edit terrains, animate complex characters, etc.
|
||||
Godot provides a complete API to extend the editor’s functionality using
|
||||
game code. See `The Godot editor is a Godot game <#>`__ below.
|
||||
game code. See `The Godot editor is a Godot game`_ below.
|
||||
|
||||
|image4|
|
||||
|
||||
|
||||
@@ -5,13 +5,14 @@ Step by step
|
||||
:maxdepth: 1
|
||||
:name: toc-learn-step_by_step
|
||||
|
||||
intro_to_the_editor_interface
|
||||
scenes_and_nodes
|
||||
instancing
|
||||
instancing_continued
|
||||
scripting
|
||||
scripting_continued
|
||||
intro_to_the_editor_interface
|
||||
your_first_game
|
||||
godot_design_philosophy
|
||||
ui_introduction_to_the_ui_system
|
||||
ui_main_menu
|
||||
ui_game_user_interface
|
||||
|
||||
Reference in New Issue
Block a user