diff --git a/getting_started/step_by_step/godot_design_philosophy.rst b/getting_started/step_by_step/godot_design_philosophy.rst index 79c00baca..372eff535 100644 --- a/getting_started/step_by_step/godot_design_philosophy.rst +++ b/getting_started/step_by_step/godot_design_philosophy.rst @@ -1,6 +1,8 @@ Godot’s design philosophy ========================= +*Now you've gotten your hands wet, let's talk about Godot's design.* + **Every game engine is different and fits different needs**. They do not only offer a wide range of features: each engine’s design is unique. This leads to different workflows and different ways to reason about your @@ -12,6 +14,8 @@ an engine comparison. To know whether any engine can be a good fit for your project or not, you need to both try it out for yourself and understand its design and limitations. +Please watch `Discover Godot 3, the Free game engine `_ if you're looking for an overview of the engine's features. + Object-oriented design and composition -------------------------------------- @@ -92,7 +96,7 @@ Note that if this is true for 2d at the time of writing, the 3d workspace still doesn’t feature as many tools. You’ll need external programs or add-ons to edit terrains, animate complex characters, etc. Godot provides a complete API to extend the editor’s functionality using -game code. See `The Godot editor is a Godot game <#>`__ below. +game code. See `The Godot editor is a Godot game`_ below. |image4| diff --git a/getting_started/step_by_step/index.rst b/getting_started/step_by_step/index.rst index 760ed4284..b6689b91a 100644 --- a/getting_started/step_by_step/index.rst +++ b/getting_started/step_by_step/index.rst @@ -5,13 +5,14 @@ Step by step :maxdepth: 1 :name: toc-learn-step_by_step + intro_to_the_editor_interface scenes_and_nodes instancing instancing_continued scripting scripting_continued - intro_to_the_editor_interface your_first_game + godot_design_philosophy ui_introduction_to_the_ui_system ui_main_menu ui_game_user_interface