From c46068a132a4d9d2bdeac10937b327a7ce77a617 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Tue, 25 Nov 2025 02:14:57 +0100 Subject: [PATCH] Fix typo in `DEEP_DUPLICATE_ALL` flag in Upgrading to Godot 4.5 --- tutorials/migrating/upgrading_to_godot_4.5.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/migrating/upgrading_to_godot_4.5.rst b/tutorials/migrating/upgrading_to_godot_4.5.rst index e0c4e9620..824fb4660 100644 --- a/tutorials/migrating/upgrading_to_godot_4.5.rst +++ b/tutorials/migrating/upgrading_to_godot_4.5.rst @@ -223,7 +223,7 @@ Core it's called on. In 4.4, this duplicated everything instead, including external resources. If you were deep-duplicating a resource that contained references to other external resources, those external resources aren't duplicated anymore. You must call - :ref:`Resource.duplicate_deep(RESOURCE_DEEP_DUPLICATE_ALL) ` + :ref:`Resource.duplicate_deep(DEEP_DUPLICATE_ALL) ` instead to keep the old behavior. .. note::