From bc395b4f1b0670c5ab5cf2c5d8641585b933bbfb Mon Sep 17 00:00:00 2001 From: Andrew Conrad Date: Tue, 1 Mar 2016 00:44:42 -0600 Subject: [PATCH] Grammar and spelling fixes in "Resources" tutorial --- tutorials/step_by_step/resources.rst | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/tutorials/step_by_step/resources.rst b/tutorials/step_by_step/resources.rst index ed87bef7c..163f7ea45 100644 --- a/tutorials/step_by_step/resources.rst +++ b/tutorials/step_by_step/resources.rst @@ -6,7 +6,7 @@ Resources Nodes and resources ------------------- -So far, :ref:`Node ` +So far, :ref:`Nodes ` have been the most important datatype in Godot, as most of the behaviors and features of the engine are implemented through them. There is, though, another datatype that is equally as important. That is @@ -31,7 +31,7 @@ Examples of resources are etc. When Godot saves or loads (from disk) a scene (.scn or .xml), an image -(png, jpg), a scrit (.gd) or pretty much anything, that file is +(png, jpg), a script (.gd) or pretty much anything, that file is considered a resource. When a resource is loaded from disk, **it is always loaded once**. That @@ -61,12 +61,12 @@ in a :ref:`Sprite ` node: Pressing the the ">" button the right side of the preview, allows to view and edit the resources properties. One of the properties (path) -shows where did it come from. In this case, it came from a png image. +shows where it came from. In this case, it came from a png image. .. image:: /img/resourcerobi.png When the resource comes from a file, it is considered an *external* -resource. If the path property is erased (or never had a path o begin +resource. If the path property is erased (or never had a path to begin with), it is then considered a built-in resource. For example, if the path \`"res://robi.png"\` is erased from the "path"