diff --git a/tutorials/3d/using_gridmaps.rst b/tutorials/3d/using_gridmaps.rst index d23460946..5f04f17c4 100644 --- a/tutorials/3d/using_gridmaps.rst +++ b/tutorials/3d/using_gridmaps.rst @@ -65,7 +65,7 @@ library. Materials set on the node will be ignored. Exporting the MeshLibrary ------------------------- -To export the library, click on Scene -> Convert To.. -> MeshLibrary.., and save it +To export the library, click on **Scene > Export As... > MeshLibrary...**, and save it as a resource. .. image:: img/gridmap_export.png diff --git a/tutorials/assets_pipeline/exporting_3d_scenes.rst b/tutorials/assets_pipeline/exporting_3d_scenes.rst index 36ec63e79..6eb329e09 100644 --- a/tutorials/assets_pipeline/exporting_3d_scenes.rst +++ b/tutorials/assets_pipeline/exporting_3d_scenes.rst @@ -16,7 +16,7 @@ program such as Blender, and then bring it back into Godot. Only Blender 2.83 and newer can import glTF files exported by Godot. -To export a scene in the editor go to **Project > Tools > Export GLTF...** +To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...** .. image:: img/gltf_godot_export.png diff --git a/tutorials/assets_pipeline/img/gltf_godot_export.png b/tutorials/assets_pipeline/img/gltf_godot_export.png index 41ebf4cbf..5f8380fbd 100644 Binary files a/tutorials/assets_pipeline/img/gltf_godot_export.png and b/tutorials/assets_pipeline/img/gltf_godot_export.png differ