diff --git a/development/compiling/compiling_with_mono.rst b/development/compiling/compiling_with_mono.rst index 0ab06104b..b5dc5223d 100644 --- a/development/compiling/compiling_with_mono.rst +++ b/development/compiling/compiling_with_mono.rst @@ -123,7 +123,7 @@ Example (Windows) # Editor scons p=windows target=release_debug tools=yes module_mono_enabled=yes # Export templates - scons p=windows target=debug tools=no module_mono_enabled=yes + scons p=windows target=release_debug tools=no module_mono_enabled=yes scons p=windows target=release tools=no module_mono_enabled=yes Example (X11) @@ -139,7 +139,7 @@ Example (X11) # Editor scons p=x11 target=release_debug tools=yes module_mono_enabled=yes # Export templates - scons p=x11 target=debug tools=no module_mono_enabled=yes + scons p=x11 target=release_debug tools=no module_mono_enabled=yes scons p=x11 target=release tools=no module_mono_enabled=yes .. _compiling_with_mono_data_directory: @@ -159,7 +159,7 @@ Export templates The name of the data directory for an export template differs based on the configuration it was built with. The format is -``data.mono...``, e.g. ``data.mono.x11.32.debug`` or +``data.mono...``, e.g. ``data.mono.x11.32.release_debug`` or ``data.mono.windows.64.release``. This directory must be placed with its original name next to the Godot export