Merge pull request #1108 from YeldhamDev/data_paths_fix

Fixed wrong userdata path for unix-like systems in "Data Paths"
This commit is contained in:
Max Hilbrunner
2018-02-06 10:03:25 +01:00
committed by GitHub

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@@ -35,5 +35,6 @@ Storing persistent files in such scenarios should be done by using the
In some devices (for example, mobile ad consoles) this path is unique
for the app. Under desktop operating systems, the engine uses the
typical ~/.Name (check the project name under the settings) in macOS and
Linux, and APPDATA/Name for Windows.
typical ``~/.local/share/godot/app_userdata/Name`` (check the project
name under the settings) in macOS and Linux, and ``APPDATA/Name``
for Windows.