Fixed wrong userdata path for unix-like systems in "Data Paths".

This commit is contained in:
Michael Alexsander Silva Dias
2018-02-06 00:20:25 -02:00
parent 5fe2bb26d7
commit ac5dba177b

View File

@@ -35,5 +35,6 @@ Storing persistent files in such scenarios should be done by using the
In some devices (for example, mobile ad consoles) this path is unique
for the app. Under desktop operating systems, the engine uses the
typical ~/.Name (check the project name under the settings) in macOS and
Linux, and APPDATA/Name for Windows.
typical ``~/.local/share/godot/app_userdata/Name`` (check the project
name under the settings) in macOS and Linux, and ``APPDATA/Name``
for Windows.