From 4cfe07b6961c22071b1a32c259decec13dadec9c Mon Sep 17 00:00:00 2001 From: BlueStag <71090710+BlueStaggo@users.noreply.github.com> Date: Tue, 27 Apr 2021 17:07:52 +0100 Subject: [PATCH] Fixed "GetNode" inconsistency See #4794 --- tutorials/math/vector_math.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/math/vector_math.rst b/tutorials/math/vector_math.rst index c387f5653..6af91ce14 100644 --- a/tutorials/math/vector_math.rst +++ b/tutorials/math/vector_math.rst @@ -69,7 +69,7 @@ pixels down, use the following code: .. code-tab:: csharp - var node2D = (Node2D) GetNode("Node2D"); + var node2D = GetNode("Node2D"); node2D.Position = new Vector2(400, 300); Godot supports both :ref:`Vector2 ` and :ref:`Vector3