Merge pull request #6675 from Calinou/fixing-jitter-stutter-fix-typo

Fix typo in Fixing jitter, stutter and input lag
This commit is contained in:
Matthew
2023-01-26 21:13:07 -05:00
committed by GitHub

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@@ -187,8 +187,8 @@ blanking to finish. This leads to *similar* input lag as V-Sync disabled with
the same framerate cap (usually less than 1 ms greater), but without any
tearing.
This can be done by changing the **Debug > Settings > FPS > Force FPS** project
setting or assigning ``Engine.target_fps`` at run-time in a script.
This can be done by changing the **Application > Run > Max FPS** project
setting or assigning ``Engine.max_fps`` at run-time in a script.
On some platforms, you can also opt into a low-latency mode in the graphics
driver options (such as the NVIDIA Control Panel on Windows). The **Ultra**
@@ -206,8 +206,8 @@ however result in high CPU usage, so 500 Hz may be a safer bet on low-end CPUs.
If your mouse offers multiple :abbr:`DPI (Dots Per Inch)` settings, consider also
`using the highest possible setting and reducing in-game sensitivity to reduce mouse latency <https://www.youtube.com/watch?v=6AoRfv9W110>`__.
On Linux, disabling compsoting in window managers that allow it (such as KWin or
Xfwm) can reduce input lag significantly.
On Linux, disabling compositing in window managers that allow it (such as KWin
or Xfwm) can reduce input lag significantly.
Reporting jitter, stutter or input lag problems
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