diff --git a/tutorials/rendering/jitter_stutter.rst b/tutorials/rendering/jitter_stutter.rst index 7dfd6e690..2dc52b496 100644 --- a/tutorials/rendering/jitter_stutter.rst +++ b/tutorials/rendering/jitter_stutter.rst @@ -187,8 +187,8 @@ blanking to finish. This leads to *similar* input lag as V-Sync disabled with the same framerate cap (usually less than 1 ms greater), but without any tearing. -This can be done by changing the **Debug > Settings > FPS > Force FPS** project -setting or assigning ``Engine.target_fps`` at run-time in a script. +This can be done by changing the **Application > Run > Max FPS** project +setting or assigning ``Engine.max_fps`` at run-time in a script. On some platforms, you can also opt into a low-latency mode in the graphics driver options (such as the NVIDIA Control Panel on Windows). The **Ultra** @@ -206,8 +206,8 @@ however result in high CPU usage, so 500 Hz may be a safer bet on low-end CPUs. If your mouse offers multiple :abbr:`DPI (Dots Per Inch)` settings, consider also `using the highest possible setting and reducing in-game sensitivity to reduce mouse latency `__. -On Linux, disabling compsoting in window managers that allow it (such as KWin or -Xfwm) can reduce input lag significantly. +On Linux, disabling compositing in window managers that allow it (such as KWin +or Xfwm) can reduce input lag significantly. Reporting jitter, stutter or input lag problems -----------------------------------------------