From ac5dba177b75e0ae376d2f27f293dcd2bfc18c24 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Tue, 6 Feb 2018 00:20:25 -0200 Subject: [PATCH] Fixed wrong userdata path for unix-like systems in "Data Paths". --- tutorials/misc/data_paths.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tutorials/misc/data_paths.rst b/tutorials/misc/data_paths.rst index 3e45b5411..fb33fc1a9 100644 --- a/tutorials/misc/data_paths.rst +++ b/tutorials/misc/data_paths.rst @@ -35,5 +35,6 @@ Storing persistent files in such scenarios should be done by using the In some devices (for example, mobile ad consoles) this path is unique for the app. Under desktop operating systems, the engine uses the -typical ~/.Name (check the project name under the settings) in macOS and -Linux, and APPDATA/Name for Windows. +typical ``~/.local/share/godot/app_userdata/Name`` (check the project +name under the settings) in macOS and Linux, and ``APPDATA/Name`` +for Windows.