From ab70d6788f880ff969fd628f921a2d97a28aab8d Mon Sep 17 00:00:00 2001 From: Ryan Roden-Corrent Date: Mon, 6 Nov 2023 13:18:32 -0500 Subject: [PATCH] Fix example script in Using NavigationPaths (#8358) --- tutorials/navigation/navigation_using_navigationpaths.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tutorials/navigation/navigation_using_navigationpaths.rst b/tutorials/navigation/navigation_using_navigationpaths.rst index c141fe348..841864ca9 100644 --- a/tutorials/navigation/navigation_using_navigationpaths.rst +++ b/tutorials/navigation/navigation_using_navigationpaths.rst @@ -80,10 +80,11 @@ the default navigation map by setting the target position with ``set_movement_ta .. tabs:: .. code-tab:: gdscript GDScript + @onready var default_3d_map_rid: RID = get_world_3d().get_navigation_map() + var movement_speed: float = 4.0 var movement_delta: float var path_point_margin: float = 0.5 - var default_3d_map_rid: RID = get_world_3d().get_navigation_map() var current_path_index: int = 0 var current_path_point: Vector3 @@ -109,7 +110,7 @@ the default navigation map by setting the target position with ``set_movement_ta if current_path.is_empty(): return - movement_delta = move_speed * delta + movement_delta = movement_speed * delta if global_transform.origin.distance_to(current_path_point) <= path_point_margin: current_path_index += 1