diff --git a/tutorials/io/runtime_file_loading_and_saving.rst b/tutorials/io/runtime_file_loading_and_saving.rst index c851923e7..92296f4c9 100644 --- a/tutorials/io/runtime_file_loading_and_saving.rst +++ b/tutorials/io/runtime_file_loading_and_saving.rst @@ -226,8 +226,7 @@ Since Godot 4.3, FBX scenes can also be loaded (but not saved) at runtime using :ref:`class_fbxdocument` and :ref:`class_fbxstate` classes. The code to do so is the same as glTF, but you will need to replace all instances of ``GLTFDocument`` and ``GLTFState`` with ``FBXDocument`` and ``FBXState`` in the -code samples below. There are `known issues `__ -with runtime FBX loading, so using glTF instead is preferred for now. +code samples below. Example of loading a glTF scene and appending its root node to the scene: