From 99a44fac6b9966ebe07b7a33cba69dbcae4be13b Mon Sep 17 00:00:00 2001 From: tacevee <83844790+tacevee@users.noreply.github.com> Date: Tue, 11 May 2021 00:36:06 +0200 Subject: [PATCH] Mention the new main screen switch shortcuts (#4903) These shortcuts changed in Godot 3.3. --- getting_started/first_3d_game/04.mob_scene.rst | 2 +- getting_started/introduction/first_look_at_the_editor.rst | 6 +++--- getting_started/step_by_step/signals.rst | 2 +- tutorials/editor/default_key_mapping.rst | 6 +++--- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/getting_started/first_3d_game/04.mob_scene.rst b/getting_started/first_3d_game/04.mob_scene.rst index eacdec6db..7ee8ae397 100644 --- a/getting_started/first_3d_game/04.mob_scene.rst +++ b/getting_started/first_3d_game/04.mob_scene.rst @@ -215,7 +215,7 @@ We still have to destroy the mobs when they leave the screen. To do so, we'll connect our *VisibilityNotifier* node's ``screen_exited`` signal to the *Mob*. Head back to the 3D viewport by clicking on the *3D* label at the top of the -editor. You can also press :kbd:`F2`. +editor. You can also press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS). |image8| diff --git a/getting_started/introduction/first_look_at_the_editor.rst b/getting_started/introduction/first_look_at_the_editor.rst index 870a742bc..e6ab38a98 100644 --- a/getting_started/introduction/first_look_at_the_editor.rst +++ b/getting_started/introduction/first_look_at_the_editor.rst @@ -98,13 +98,13 @@ There are four main screen buttons centered at the top of the editor: 2D, 3D, Script, and AssetLib. You'll use the **2D screen** for all types of games. In addition to 2D games, -the 2D screen is where you'll build your interfaces. Press :kbd:`F1` (or +the 2D screen is where you'll build your interfaces. Press :kbd:`Ctrl + F1` (or :kbd:`Alt + 1` on macOS) to access it. .. image:: img/editor_intro_workspace_2d.png In the **3D screen**, you can work with meshes, lights, and design levels for -3D games. Press :kbd:`F2` (:kbd:`Alt + 2` on macOS) to access it. +3D games. Press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS) to access it. .. image:: img/editor_intro_workspace_3d.png @@ -117,7 +117,7 @@ options related to the 3D view. main screen**. The **Script screen** is a complete code editor with a debugger, rich -auto-completion, and built-in code reference. Press :kbd:`F3` (:kbd:`Alt + 3` +auto-completion, and built-in code reference. Press :kbd:`Ctrl + F3` (:kbd:`Alt + 3` on macOS) to access it. .. image:: img/editor_intro_workspace_script.png diff --git a/getting_started/step_by_step/signals.rst b/getting_started/step_by_step/signals.rst index f15921ac4..018796c02 100644 --- a/getting_started/step_by_step/signals.rst +++ b/getting_started/step_by_step/signals.rst @@ -190,7 +190,7 @@ Let's use a different node here. Godot has a :ref:`Timer ` node that's useful to implement skill cooldown times, weapon reloading, and more. Head back to the 2D workspace. You can either click the "2D" text at the top of -the window or press :kbd:`F2` (:kbd:`Alt + 2` on macOS). +the window or press :kbd:`Ctrl + F2` (:kbd:`Alt + 2` on macOS). In the Scene dock, right-click on the Sprite node and add a new node. Search for Timer and add the corresponding node. Your scene should now look like this. diff --git a/tutorials/editor/default_key_mapping.rst b/tutorials/editor/default_key_mapping.rst index 1449aa23d..3d2ceac50 100644 --- a/tutorials/editor/default_key_mapping.rst +++ b/tutorials/editor/default_key_mapping.rst @@ -23,11 +23,11 @@ General Editor Actions +-----------------------+-------------------------------+------------------------------+----------------------------------+ | Action name | Windows, Linux | macOS | Editor setting | +=======================+===============================+==============================+==================================+ -| Open 2D Editor | :kbd:`F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` | +| Open 2D Editor | :kbd:`Ctrl + F1` | :kbd:`Alt + 1` | ``editor/editor_2d`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ -| Open 3D Editor | :kbd:`F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` | +| Open 3D Editor | :kbd:`Ctrl + F2` | :kbd:`Alt + 2` | ``editor/editor_3d`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ -| Open Script Editor | :kbd:`F3` | :kbd:`Alt + 3` | ``editor/editor_script`` | +| Open Script Editor | :kbd:`Ctrl + F3` | :kbd:`Alt + 3` | ``editor/editor_script`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+ | Search Help | :kbd:`Shift + F1` | :kbd:`Alt + Space` | ``editor/editor_help`` | +-----------------------+-------------------------------+------------------------------+----------------------------------+