From 94a7f0b421b36ebe4cf665830c722dfe797f7caa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 22 Mar 2022 12:54:18 +0100 Subject: [PATCH] Compiling with Mono: Update path to generated C# solutions (cherry picked from commit c5a84c7e91f7e500d270e1187d84d4007d76fcdd) --- development/compiling/compiling_with_mono.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/development/compiling/compiling_with_mono.rst b/development/compiling/compiling_with_mono.rst index 8052ed82d..137971cf3 100644 --- a/development/compiling/compiling_with_mono.rst +++ b/development/compiling/compiling_with_mono.rst @@ -62,8 +62,9 @@ This path must be ``modules/mono/glue`` in the Godot directory:: --generate-mono-glue modules/mono/glue -This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp`` -and the C# solution for the Godot API at ``modules/mono/glue/Managed/Generated``. +This command will tell Godot to generate the file ``modules/mono/glue/mono_glue.gen.cpp``, +the C# solution for the Godot API at ``modules/mono/glue/GodotSharp/GodotSharp/Generated``, +and the C# solution for the editor tools at ``modules/mono/glue/GodotSharp/GodotSharpEditor/Generated``. Once these files are generated, you can build Godot for all the desired targets without having to repeat this process.