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Merge pull request #11537 from syntaxerror247/update-compiling-doc
Update compiling_for_android.rst
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@@ -28,17 +28,16 @@ For compiling under Windows, Linux or macOS, the following is required:
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- `Python 3.8+ <https://www.python.org/downloads/>`_.
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- `SCons 4.0+ <https://scons.org/pages/download.html>`_ build system.
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- `Android SDK <https://developer.android.com/studio/#command-tools>`_
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(command-line tools are sufficient).
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- Android SDK
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- Required SDK components will be automatically installed.
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- To install the Android SDK, follow the steps here <https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html>_.
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- On Linux, **do not use an Android SDK provided by your distribution's repositories** as it will often be outdated.
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- On macOS, **do not use an Android SDK provided by Homebrew** as it will not be installed in a unified location.
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- Gradle (will be downloaded and installed automatically if missing).
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- JDK 17 (either OpenJDK or Oracle JDK).
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- You can download a build from `Adoptium <https://adoptium.net/temurin/releases/?variant=openjdk17>`_.
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- You can download a build from `Adoptium <https://adoptium.net/temurin/releases?variant=openjdk17&version=17&os=any&arch=any>`_.
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.. seealso:: To get the Godot source code for compiling, see
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:ref:`doc_getting_source`.
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@@ -63,21 +62,6 @@ Setting up the buildsystem
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to your ``.bashrc`` or ``.zshrc`` where ``/path/to/android-sdk`` points to
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the root of the SDK directories.
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- Install the necessary SDK components in this folder:
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- Accept the SDK component licenses by running the following command
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where ``android_sdk_path`` is the path to the Android SDK, then answering all the prompts with ``y``:
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::
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cmdline-tools/latest/bin/sdkmanager --sdk_root=<android_sdk_path> --licenses
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- Complete setup by running the following command where ``android_sdk_path`` is the path to the Android SDK.
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::
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cmdline-tools/latest/bin/sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;35.0.1" "platforms;android-35" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;28.1.13356709"
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- After setting up the SDK and environment variables, be sure to
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**restart your terminal** to apply the changes. If you are using
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an IDE with an integrated terminal, you need to restart the IDE.
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@@ -230,7 +214,7 @@ root directory with the following arguments:
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- You can add the ``debug_symbols=yes`` parameters to include the debug symbols in the generated build.
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- Note that you can include ``separate_debug_symbols=yes`` to generate the debug symbols in a separate ``*-native-debug-symbols.zip`` file.
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- Note that you can include ``separate_debug_symbols=yes`` to the *last* architecture you're building, to generate the debug symbols in a separate ``*-native-debug-symbols.zip`` file.
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- You can skip certain architectures depending on your target device to speed up compilation.
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@@ -259,7 +243,7 @@ Open up a Terminal/Command Prompt and run the following commands from the root d
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::
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adb install ./bin/android_editor_builds/android_editor-release.apk
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adb install ./bin/android_editor_builds/android_editor-android-debug.apk
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Troubleshooting
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---------------
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