From 8c370d708346cf28f20c8456ca237bfc42806759 Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Tue, 30 May 2023 07:53:08 +0200 Subject: [PATCH] Merge pull request #7440 from aaronfranke/fix-3d-asset-dir --- tutorials/assets_pipeline/importing_scenes.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 463557dc5..d07db08e5 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -39,7 +39,7 @@ that +Z is back, +X is right, and -X is left for a camera. The convention for 3D assets is to face the opposite direction as the camera, so that characters and other assets are facing the camera by default. This convention is extremely common in 3D modeling applications, and is -`codified in glTF as part of the glTF 2.0 specification `. +`codified in glTF as part of the glTF 2.0 specification `__. This means that for oriented 3D assets (such as characters), the +Z axis is the direction of the front, so -Z is the rear, +X is the left side, and -X is the right side for a 3D asset.