diff --git a/getting_started/first_2d_game/05.the_main_game_scene.rst b/getting_started/first_2d_game/05.the_main_game_scene.rst index be2e85f14..20e62b307 100644 --- a/getting_started/first_2d_game/05.the_main_game_scene.rst +++ b/getting_started/first_2d_game/05.the_main_game_scene.rst @@ -246,10 +246,10 @@ the other two timers. ``ScoreTimer`` will increment the score by 1. .. tabs:: .. code-tab:: gdscript GDScript - func _on_ScoreTimer_timeout(): + func _on_score_timer_timeout(): score += 1 - func _on_StartTimer_timeout(): + func _on_start_timer_timeout(): $MobTimer.start() $ScoreTimer.start() @@ -302,7 +302,7 @@ Note that a new instance must be added to the scene using ``add_child()``. .. tabs:: .. code-tab:: gdscript GDScript - func _on_MobTimer_timeout(): + func _on_mob_timer_timeout(): # Create a new instance of the Mob scene. var mob = mob_scene.instantiate() diff --git a/getting_started/first_2d_game/06.heads_up_display.rst b/getting_started/first_2d_game/06.heads_up_display.rst index 217d8a05e..f04838dde 100644 --- a/getting_started/first_2d_game/06.heads_up_display.rst +++ b/getting_started/first_2d_game/06.heads_up_display.rst @@ -297,11 +297,11 @@ signal of ``StartButton``, and add the following code to the new functions: .. tabs:: .. code-tab:: gdscript GDScript - func _on_StartButton_pressed(): + func _on_start_button_pressed(): $StartButton.hide() start_game.emit() - func _on_MessageTimer_timeout(): + func _on_message_timer_timeout(): $Message.hide() .. code-tab:: csharp