From 7ca8a166fb24886b15d104956c3978f22186d643 Mon Sep 17 00:00:00 2001 From: Felype Rennan Date: Tue, 21 May 2019 08:12:20 -0300 Subject: [PATCH] State the auto-import for Vehicles and Wheels (#2456) The Godot Importer will treat meshes with names suffixed as -vehicle and -wheel differently and will apply some automatic behavior which was not previously stated in the documentation. (cherry picked from commit 6441e95d89e4051e4bd9117821fc5a32a992ce2d) --- getting_started/workflow/assets/importing_scenes.rst | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/getting_started/workflow/assets/importing_scenes.rst b/getting_started/workflow/assets/importing_scenes.rst index 3fbf39a56..59fb33977 100644 --- a/getting_started/workflow/assets/importing_scenes.rst +++ b/getting_started/workflow/assets/importing_scenes.rst @@ -326,6 +326,16 @@ Create navigation (-navmesh) A mesh node with this suffix will be converted to a navigation mesh. Original Mesh node will be removed. +Create a VehicleBody (-vehicle) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +A mesh node with this suffix will be imported as a child to a :ref:`VehicleBody ` node. + +Create a VehicleWheel (-wheel) +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +A mesh node with this suffix will be imported as a child to a :ref:`VehicleWheel ` node. + Rigid Body (-rigid) ~~~~~~~~~~~~~~~~~~~