diff --git a/getting_started/workflow/assets/importing_images.rst b/getting_started/workflow/assets/importing_images.rst index 4ecbb08db..dd7116e2e 100644 --- a/getting_started/workflow/assets/importing_images.rst +++ b/getting_started/workflow/assets/importing_images.rst @@ -24,6 +24,12 @@ Import options are vast: .. image:: img/image_import1.png +Detect 3D +~~~~~~~~~ + +This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags +are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically. + Compression ----------- @@ -153,9 +159,3 @@ Invert Color ~~~~~~~~~~~~ Reverses the image's color. This is useful, for example, to convert a height map generated by external programs to depth map to use with :ref:`doc_spatial_material`. - -Detect 3D ---------- - -This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags -are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.