From 785cf4842894d11c88e056c2cd0d77ceac621a55 Mon Sep 17 00:00:00 2001 From: mh114 <149063404+mh114@users.noreply.github.com> Date: Sun, 7 Apr 2024 14:38:03 +0300 Subject: [PATCH] Fixed copy-paste error on Decals distance fade Decals distance fade was referring to lights and their shadows, should be decals. --- about/list_of_features.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/about/list_of_features.rst b/about/list_of_features.rst index 82f9a8edd..91c14e7e8 100644 --- a/about/list_of_features.rst +++ b/about/list_of_features.rst @@ -291,7 +291,7 @@ Rendering - Does not rely on run-time mesh generation. This means decals can be used on complex skinned meshes with no performance penalty, even if the decal moves every frame. - Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally). -- Optional distance fade system to fade distant lights and their shadows, improving performance. +- Optional distance fade system to fade distant decals, improving performance. - When using the Forward+ backend (default on desktop), decals are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.