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Add note about flat shading and Grow in Standard Material page
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committed by
Max Hilbrunner
parent
bb4190ae90
commit
73bfde32e1
@@ -658,6 +658,12 @@ make it black and unshaded, reverse culling (Cull Front), and add some grow:
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.. image:: img/spatial_material11.png
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.. note::
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For Grow to work as expected, the mesh must have connected faces with shared
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vertices, or "smooth shading". If the mesh has disconnected faces with unique
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vertices, or "flat shading", the mesh will appear to have gaps when using Grow.
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Transform
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---------
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