diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 963e6184d..1395e5386 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -658,6 +658,12 @@ make it black and unshaded, reverse culling (Cull Front), and add some grow: .. image:: img/spatial_material11.png +.. note:: + + For Grow to work as expected, the mesh must have connected faces with shared + vertices, or "smooth shading". If the mesh has disconnected faces with unique + vertices, or "flat shading", the mesh will appear to have gaps when using Grow. + Transform ---------